GAMEMAN->GetStepsTypeInfo -> GameManager::GetStepsTypeInfo to allow Lua to call before GameManager singleton is initialized
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@@ -93,7 +93,7 @@ void ScreenOptionsManageEditSteps::BeginScreen()
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def.m_sExplanationName = "Select Edit Steps";
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def.m_vsChoices.clear();
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StepsType st = (*s)->m_StepsType;
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RString sType = GAMEMAN->GetStepsTypeInfo(st).GetLocalizedString();
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RString sType = GameManager::GetStepsTypeInfo(st).GetLocalizedString();
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def.m_vsChoices.push_back( sType );
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def.m_bAllowThemeItems = false; // already themed
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iIndex++;
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