GAMEMAN->GetStepsTypeInfo -> GameManager::GetStepsTypeInfo to allow Lua to call before GameManager singleton is initialized

This commit is contained in:
Chris Danford
2008-03-24 08:53:05 +00:00
parent f714e46b13
commit defedc2c62
17 changed files with 31 additions and 31 deletions
@@ -93,7 +93,7 @@ void ScreenOptionsManageEditSteps::BeginScreen()
def.m_sExplanationName = "Select Edit Steps";
def.m_vsChoices.clear();
StepsType st = (*s)->m_StepsType;
RString sType = GAMEMAN->GetStepsTypeInfo(st).GetLocalizedString();
RString sType = GameManager::GetStepsTypeInfo(st).GetLocalizedString();
def.m_vsChoices.push_back( sType );
def.m_bAllowThemeItems = false; // already themed
iIndex++;