GAMEMAN->GetStepsTypeInfo -> GameManager::GetStepsTypeInfo to allow Lua to call before GameManager singleton is initialized

This commit is contained in:
Chris Danford
2008-03-24 08:53:05 +00:00
parent f714e46b13
commit defedc2c62
17 changed files with 31 additions and 31 deletions
+1 -1
View File
@@ -60,7 +60,7 @@ static void SetNextCombination()
GAMESTATE->m_stEdit.Set( curVal.st );
GAMESTATE->m_cdEdit.Set( curVal.cd );
// XXX Testing.
SCREENMAN->SystemMessage( ssprintf("%s, %s", GAMEMAN->GetStepsTypeInfo(curVal.st).szName, DifficultyToString(curVal.cd).c_str()) );
SCREENMAN->SystemMessage( ssprintf("%s, %s", GameManager::GetStepsTypeInfo(curVal.st).szName, DifficultyToString(curVal.cd).c_str()) );
RefreshTrail();
}