GAMEMAN->GetStepsTypeInfo -> GameManager::GetStepsTypeInfo to allow Lua to call before GameManager singleton is initialized
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@@ -1285,7 +1285,7 @@ void ScreenGameplay::LoadLights()
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/* fall through */
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}
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NoteDataUtil::LoadTransformedLights( TapNoteData1, m_CabinetLightsNoteData, GAMEMAN->GetStepsTypeInfo(STEPS_TYPE_LIGHTS_CABINET).iNumTracks );
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NoteDataUtil::LoadTransformedLights( TapNoteData1, m_CabinetLightsNoteData, GameManager::GetStepsTypeInfo(STEPS_TYPE_LIGHTS_CABINET).iNumTracks );
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}
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void ScreenGameplay::StartPlayingSong( float fMinTimeToNotes, float fMinTimeToMusic )
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