GAMEMAN->GetStepsTypeInfo -> GameManager::GetStepsTypeInfo to allow Lua to call before GameManager singleton is initialized

This commit is contained in:
Chris Danford
2008-03-24 08:53:05 +00:00
parent f714e46b13
commit defedc2c62
17 changed files with 31 additions and 31 deletions
+1 -1
View File
@@ -1285,7 +1285,7 @@ void ScreenGameplay::LoadLights()
/* fall through */
}
NoteDataUtil::LoadTransformedLights( TapNoteData1, m_CabinetLightsNoteData, GAMEMAN->GetStepsTypeInfo(STEPS_TYPE_LIGHTS_CABINET).iNumTracks );
NoteDataUtil::LoadTransformedLights( TapNoteData1, m_CabinetLightsNoteData, GameManager::GetStepsTypeInfo(STEPS_TYPE_LIGHTS_CABINET).iNumTracks );
}
void ScreenGameplay::StartPlayingSong( float fMinTimeToNotes, float fMinTimeToMusic )