GAMEMAN->GetStepsTypeInfo -> GameManager::GetStepsTypeInfo to allow Lua to call before GameManager singleton is initialized
This commit is contained in:
@@ -1197,7 +1197,7 @@ public:
|
||||
m_Def.m_vsChoices.clear();
|
||||
FOREACH_CONST( StepsType, m_vStepsTypesToShow, st )
|
||||
{
|
||||
RString s = GAMEMAN->GetStepsTypeInfo( *st ).GetLocalizedString();
|
||||
RString s = GameManager::GetStepsTypeInfo( *st ).GetLocalizedString();
|
||||
m_Def.m_vsChoices.push_back( s );
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user