GAMEMAN->GetStepsTypeInfo -> GameManager::GetStepsTypeInfo to allow Lua to call before GameManager singleton is initialized

This commit is contained in:
Chris Danford
2008-03-24 08:53:05 +00:00
parent f714e46b13
commit defedc2c62
17 changed files with 31 additions and 31 deletions
+1 -1
View File
@@ -1197,7 +1197,7 @@ public:
m_Def.m_vsChoices.clear();
FOREACH_CONST( StepsType, m_vStepsTypesToShow, st )
{
RString s = GAMEMAN->GetStepsTypeInfo( *st ).GetLocalizedString();
RString s = GameManager::GetStepsTypeInfo( *st ).GetLocalizedString();
m_Def.m_vsChoices.push_back( s );
}