GAMEMAN->GetStepsTypeInfo -> GameManager::GetStepsTypeInfo to allow Lua to call before GameManager singleton is initialized

This commit is contained in:
Chris Danford
2008-03-24 08:53:05 +00:00
parent f714e46b13
commit defedc2c62
17 changed files with 31 additions and 31 deletions
+1 -1
View File
@@ -45,7 +45,7 @@ LuaXType( RadarCategory );
RString StepsTypeToString( StepsType st )
{
RString s = GAMEMAN->GetStepsTypeInfo( st ).szName;
RString s = GameManager::GetStepsTypeInfo( st ).szName;
/* foo-bar -> Foo_Bar */
s.Replace('-','_');
for( size_t i = 0; i < s.size(); ++i )