add constants for NO_DEFAULT_KEY and joy mapping end marker
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@@ -58,7 +58,7 @@ void InputMapper::AddDefaultMappingsForCurrentGameIfUnmapped()
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for( int b=0; b<pGameDef->m_iButtonsPerController; b++ )
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{
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int key = pGameDef->m_iDefaultKeyboardKey[c][b];
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if( key == -1 ) // "no key" marker"
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if( key == NO_DEFAULT_KEY )
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continue;
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DeviceInput DeviceI( DEVICE_KEYBOARD, key );
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GameInput GameI( (GameController)c, (GameButton)b );
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@@ -73,7 +73,9 @@ struct AutoJoyMapping
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Game game;
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const char *szDriverRegex; // reported by InputHandler
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const char *szControllerName; // the product name of the controller
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struct {
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struct Mapping {
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bool IsEndMarker() const { return iSlotIndex==-1; }
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int iSlotIndex; // -1 == end marker
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int deviceButton;
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GameButton gb;
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@@ -88,6 +90,7 @@ struct AutoJoyMapping
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bool SecondController;
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} maps[32];
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};
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#define END_MARKER {-1, -1, -1, false }, // end marker
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const AutoJoyMapping g_AutoJoyMappings[] =
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{
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{
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@@ -99,7 +102,7 @@ const AutoJoyMapping g_AutoJoyMappings[] =
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{ 0, JOY_14, DANCE_BUTTON_RIGHT, false },
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{ 0, JOY_13, DANCE_BUTTON_UP, false },
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{ 0, JOY_15, DANCE_BUTTON_DOWN, false },
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{-1, -1, -1, false }, // end marker
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END_MARKER
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}
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},
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{
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@@ -111,7 +114,7 @@ const AutoJoyMapping g_AutoJoyMappings[] =
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{ 0, JOY_14, DANCE_BUTTON_RIGHT, false },
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{ 0, JOY_13, DANCE_BUTTON_UP, false },
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{ 0, JOY_15, DANCE_BUTTON_DOWN, false },
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{-1, -1, -1, false }, // end marker
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END_MARKER
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}
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},
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{
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@@ -131,7 +134,7 @@ const AutoJoyMapping g_AutoJoyMappings[] =
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{ 0, JOY_6, DANCE_BUTTON_UPRIGHT, false },
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{ 0, JOY_9, DANCE_BUTTON_BACK, false },
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{ 0, JOY_10, DANCE_BUTTON_START, false },
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{-1, -1, -1, false }, // end marker
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END_MARKER
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}
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},
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{
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@@ -151,7 +154,7 @@ const AutoJoyMapping g_AutoJoyMappings[] =
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{ 0, JOY_8, DANCE_BUTTON_UPRIGHT, false },
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{ 0, JOY_9, DANCE_BUTTON_BACK, false },
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{ 0, JOY_10, DANCE_BUTTON_START, false },
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{-1, -1, -1, false }, // end marker
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END_MARKER
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}
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},
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{
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@@ -173,7 +176,7 @@ const AutoJoyMapping g_AutoJoyMappings[] =
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{ 1, JOY_8, DANCE_BUTTON_UPRIGHT, false },
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{ 0, JOY_10, DANCE_BUTTON_BACK, false },
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{ 0, JOY_9, DANCE_BUTTON_START, false },
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{-1, -1, -1, false }, // end marker
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END_MARKER
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}
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},
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{
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@@ -195,7 +198,7 @@ const AutoJoyMapping g_AutoJoyMappings[] =
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{ 1, JOY_8, DANCE_BUTTON_UPRIGHT, false },
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{ 0, JOY_10, DANCE_BUTTON_BACK, false },
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{ 0, JOY_9, DANCE_BUTTON_START, false },
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{-1, -1, -1, false }, // end marker
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END_MARKER
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}
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},
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{
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@@ -217,7 +220,7 @@ const AutoJoyMapping g_AutoJoyMappings[] =
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{ 1, JOY_8, DANCE_BUTTON_UPRIGHT, false },
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{ 0, JOY_9, DANCE_BUTTON_BACK, false },
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{ 0, JOY_10, DANCE_BUTTON_START, false },
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{-1, -1, -1, false }, // end marker
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END_MARKER
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}
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},
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{
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@@ -239,7 +242,7 @@ const AutoJoyMapping g_AutoJoyMappings[] =
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{ 1, JOY_6, DANCE_BUTTON_UPRIGHT, false },
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{ 0, JOY_10, DANCE_BUTTON_BACK, false },
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{ 0, JOY_9, DANCE_BUTTON_START, false },
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{-1, -1, -1, false }, // end marker
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END_MARKER
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}
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},
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{
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@@ -259,7 +262,7 @@ const AutoJoyMapping g_AutoJoyMappings[] =
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{ 0, JOY_8, DANCE_BUTTON_UPRIGHT, false }, // R shoulder
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{ 0, JOY_9, DANCE_BUTTON_START, false },
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{ 0, JOY_10, DANCE_BUTTON_BACK, false },
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{-1, -1, -1, false }, // end marker
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END_MARKER
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}
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},
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{
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@@ -284,7 +287,7 @@ const AutoJoyMapping g_AutoJoyMappings[] =
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{ 0, JOY_18, DANCE_BUTTON_UPRIGHT, true },
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{ 0, JOY_19, DANCE_BUTTON_UPLEFT, true },
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{ 0, JOY_26, DANCE_BUTTON_START, true },
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{-1, -1, -1, false }, // end marker
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END_MARKER
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}
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},
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{
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@@ -303,7 +306,7 @@ const AutoJoyMapping g_AutoJoyMappings[] =
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{ 0, PUMP_2P_MID, PUMP_BUTTON_CENTER, true },
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{ 0, PUMP_2P_DL, PUMP_BUTTON_DOWNLEFT, true },
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{ 0, PUMP_2P_DR, PUMP_BUTTON_DOWNRIGHT, true },
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{-1, -1, -1, false }, // end marker
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END_MARKER
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}
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},
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};
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@@ -338,7 +341,7 @@ void InputMapper::AutoMapJoysticksForCurrentGame()
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LOG->Info( "Applying default joystick mapping #%d for device '%s' (%s)",
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iNumJoysticksMapped+1, mapping.szDriverRegex, mapping.szControllerName );
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for( int k=0; mapping.maps[k].iSlotIndex != -1; k++ )
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for( int k=0; !mapping.maps[k].IsEndMarker(); k++ )
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{
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if( mapping.maps[k].SecondController )
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{
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