Use set_mult_attrs_with_diffuse on RollingNumbers on eval in default even though it won't have any effect until 5.1.

This commit is contained in:
Kyzentun Keeslala
2015-10-18 16:27:03 -06:00
parent 9f40c6d044
commit de9ae9048b
+18 -18
View File
@@ -1650,11 +1650,11 @@ ShowStepsDisplay=true
# #
W1NumberP1X=SCREEN_CENTER_X-160+40 W1NumberP1X=SCREEN_CENTER_X-160+40
W1NumberP1Y=SCREEN_TOP+160 W1NumberP1Y=SCREEN_TOP+160
W1NumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1 W1NumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1;set_mult_attrs_with_diffuse,true
W1NumberP1OffCommand= W1NumberP1OffCommand=
W1NumberP2X=SCREEN_CENTER_X+160-40 W1NumberP2X=SCREEN_CENTER_X+160-40
W1NumberP2Y=SCREEN_TOP+160 W1NumberP2Y=SCREEN_TOP+160
W1NumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1 W1NumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1;set_mult_attrs_with_diffuse,true
W1NumberP2OffCommand= W1NumberP2OffCommand=
W1LabelX=SCREEN_CENTER_X W1LabelX=SCREEN_CENTER_X
W1LabelY=SCREEN_TOP+160 W1LabelY=SCREEN_TOP+160
@@ -1663,11 +1663,11 @@ W1LabelOffCommand=
# #
W2NumberP1X=SCREEN_CENTER_X-160+40 W2NumberP1X=SCREEN_CENTER_X-160+40
W2NumberP1Y=SCREEN_TOP+180 W2NumberP1Y=SCREEN_TOP+180
W2NumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1 W2NumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1;set_mult_attrs_with_diffuse,true
W2NumberP1OffCommand= W2NumberP1OffCommand=
W2NumberP2X=SCREEN_CENTER_X+160-40 W2NumberP2X=SCREEN_CENTER_X+160-40
W2NumberP2Y=SCREEN_TOP+180 W2NumberP2Y=SCREEN_TOP+180
W2NumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1 W2NumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1;set_mult_attrs_with_diffuse,true
W2NumberP2OffCommand= W2NumberP2OffCommand=
W2LabelX=SCREEN_CENTER_X W2LabelX=SCREEN_CENTER_X
W2LabelY=SCREEN_TOP+180 W2LabelY=SCREEN_TOP+180
@@ -1676,11 +1676,11 @@ W2LabelOffCommand=
# #
W3NumberP1X=SCREEN_CENTER_X-160+40 W3NumberP1X=SCREEN_CENTER_X-160+40
W3NumberP1Y=SCREEN_TOP+200 W3NumberP1Y=SCREEN_TOP+200
W3NumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1 W3NumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1;set_mult_attrs_with_diffuse,true
W3NumberP1OffCommand= W3NumberP1OffCommand=
W3NumberP2X=SCREEN_CENTER_X+160-40 W3NumberP2X=SCREEN_CENTER_X+160-40
W3NumberP2Y=SCREEN_TOP+200 W3NumberP2Y=SCREEN_TOP+200
W3NumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1 W3NumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1;set_mult_attrs_with_diffuse,true
W3NumberP2OffCommand= W3NumberP2OffCommand=
W3LabelX=SCREEN_CENTER_X W3LabelX=SCREEN_CENTER_X
W3LabelY=SCREEN_TOP+200 W3LabelY=SCREEN_TOP+200
@@ -1689,11 +1689,11 @@ W3LabelOffCommand=
# #
W4NumberP1X=SCREEN_CENTER_X-160+40 W4NumberP1X=SCREEN_CENTER_X-160+40
W4NumberP1Y=SCREEN_TOP+220 W4NumberP1Y=SCREEN_TOP+220
W4NumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1 W4NumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1;set_mult_attrs_with_diffuse,true
W4NumberP1OffCommand= W4NumberP1OffCommand=
W4NumberP2X=SCREEN_CENTER_X+160-40 W4NumberP2X=SCREEN_CENTER_X+160-40
W4NumberP2Y=SCREEN_TOP+220 W4NumberP2Y=SCREEN_TOP+220
W4NumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1 W4NumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1;set_mult_attrs_with_diffuse,true
W4NumberP2OffCommand= W4NumberP2OffCommand=
W4LabelX=SCREEN_CENTER_X W4LabelX=SCREEN_CENTER_X
W4LabelY=SCREEN_TOP+220 W4LabelY=SCREEN_TOP+220
@@ -1702,11 +1702,11 @@ W4LabelOffCommand=
# #
W5NumberP1X=SCREEN_CENTER_X-160+40 W5NumberP1X=SCREEN_CENTER_X-160+40
W5NumberP1Y=SCREEN_TOP+240 W5NumberP1Y=SCREEN_TOP+240
W5NumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1 W5NumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1;set_mult_attrs_with_diffuse,true
W5NumberP1OffCommand= W5NumberP1OffCommand=
W5NumberP2X=SCREEN_CENTER_X+160-40 W5NumberP2X=SCREEN_CENTER_X+160-40
W5NumberP2Y=SCREEN_TOP+240 W5NumberP2Y=SCREEN_TOP+240
W5NumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1 W5NumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1;set_mult_attrs_with_diffuse,true
W5NumberP2OffCommand= W5NumberP2OffCommand=
W5LabelX=SCREEN_CENTER_X W5LabelX=SCREEN_CENTER_X
W5LabelY=SCREEN_TOP+240 W5LabelY=SCREEN_TOP+240
@@ -1715,11 +1715,11 @@ W5LabelOffCommand=
# #
MissNumberP1X=SCREEN_CENTER_X-160+40 MissNumberP1X=SCREEN_CENTER_X-160+40
MissNumberP1Y=SCREEN_TOP+260 MissNumberP1Y=SCREEN_TOP+260
MissNumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1 MissNumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1;set_mult_attrs_with_diffuse,true
MissNumberP1OffCommand= MissNumberP1OffCommand=
MissNumberP2X=SCREEN_CENTER_X+160-40 MissNumberP2X=SCREEN_CENTER_X+160-40
MissNumberP2Y=SCREEN_TOP+260 MissNumberP2Y=SCREEN_TOP+260
MissNumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1 MissNumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1;set_mult_attrs_with_diffuse,true
MissNumberP2OffCommand= MissNumberP2OffCommand=
MissLabelX=SCREEN_CENTER_X MissLabelX=SCREEN_CENTER_X
MissLabelY=SCREEN_TOP+260 MissLabelY=SCREEN_TOP+260
@@ -1728,11 +1728,11 @@ MissLabelOffCommand=
# #
HeldNumberP1X=SCREEN_CENTER_X-160+40 HeldNumberP1X=SCREEN_CENTER_X-160+40
HeldNumberP1Y=SCREEN_TOP+280 HeldNumberP1Y=SCREEN_TOP+280
HeldNumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1 HeldNumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1;set_mult_attrs_with_diffuse,true
HeldNumberP1OffCommand= HeldNumberP1OffCommand=
HeldNumberP2X=SCREEN_CENTER_X+160-40 HeldNumberP2X=SCREEN_CENTER_X+160-40
HeldNumberP2Y=SCREEN_TOP+280 HeldNumberP2Y=SCREEN_TOP+280
HeldNumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1 HeldNumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1;set_mult_attrs_with_diffuse,true
HeldNumberP2OffCommand= HeldNumberP2OffCommand=
HeldLabelX=SCREEN_CENTER_X HeldLabelX=SCREEN_CENTER_X
HeldLabelY=SCREEN_TOP+280 HeldLabelY=SCREEN_TOP+280
@@ -1741,11 +1741,11 @@ HeldLabelOffCommand=
# #
MaxComboNumberP1X=SCREEN_CENTER_X-160+40 MaxComboNumberP1X=SCREEN_CENTER_X-160+40
MaxComboNumberP1Y=SCREEN_TOP+300 MaxComboNumberP1Y=SCREEN_TOP+300
MaxComboNumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1 MaxComboNumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1;set_mult_attrs_with_diffuse,true
MaxComboNumberP1OffCommand= MaxComboNumberP1OffCommand=
MaxComboNumberP2X=SCREEN_CENTER_X+160-40 MaxComboNumberP2X=SCREEN_CENTER_X+160-40
MaxComboNumberP2Y=SCREEN_TOP+300 MaxComboNumberP2Y=SCREEN_TOP+300
MaxComboNumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1 MaxComboNumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1;set_mult_attrs_with_diffuse,true
MaxComboNumberP2OffCommand= MaxComboNumberP2OffCommand=
MaxComboLabelX=SCREEN_CENTER_X MaxComboLabelX=SCREEN_CENTER_X
MaxComboLabelY=SCREEN_TOP+300 MaxComboLabelY=SCREEN_TOP+300
@@ -1759,11 +1759,11 @@ ScoreLabelOffCommand=
# #
ScoreNumberP1X=SCREEN_CENTER_X-160 ScoreNumberP1X=SCREEN_CENTER_X-160
ScoreNumberP1Y=SCREEN_TOP+320 ScoreNumberP1Y=SCREEN_TOP+320
ScoreNumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1;zoom,0.775 ScoreNumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1;zoom,0.775;set_mult_attrs_with_diffuse,true
ScoreNumberP1OffCommand= ScoreNumberP1OffCommand=
ScoreNumberP2X=SCREEN_CENTER_X+160 ScoreNumberP2X=SCREEN_CENTER_X+160
ScoreNumberP2Y=SCREEN_TOP+320 ScoreNumberP2Y=SCREEN_TOP+320
ScoreNumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1;zoom,0.775 ScoreNumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1;zoom,0.775;set_mult_attrs_with_diffuse,true
ScoreNumberP2OffCommand= ScoreNumberP2OffCommand=
# #
PercentFrameP1X=SCREEN_CENTER_X-160 PercentFrameP1X=SCREEN_CENTER_X-160