Use set_mult_attrs_with_diffuse on RollingNumbers on eval in default even though it won't have any effect until 5.1.
This commit is contained in:
+18
-18
@@ -1650,11 +1650,11 @@ ShowStepsDisplay=true
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#
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W1NumberP1X=SCREEN_CENTER_X-160+40
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W1NumberP1Y=SCREEN_TOP+160
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W1NumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1
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W1NumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1;set_mult_attrs_with_diffuse,true
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W1NumberP1OffCommand=
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W1NumberP2X=SCREEN_CENTER_X+160-40
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W1NumberP2Y=SCREEN_TOP+160
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W1NumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1
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W1NumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1;set_mult_attrs_with_diffuse,true
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W1NumberP2OffCommand=
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W1LabelX=SCREEN_CENTER_X
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W1LabelY=SCREEN_TOP+160
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@@ -1663,11 +1663,11 @@ W1LabelOffCommand=
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#
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W2NumberP1X=SCREEN_CENTER_X-160+40
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W2NumberP1Y=SCREEN_TOP+180
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W2NumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1
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W2NumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1;set_mult_attrs_with_diffuse,true
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W2NumberP1OffCommand=
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W2NumberP2X=SCREEN_CENTER_X+160-40
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W2NumberP2Y=SCREEN_TOP+180
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W2NumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1
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W2NumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1;set_mult_attrs_with_diffuse,true
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W2NumberP2OffCommand=
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W2LabelX=SCREEN_CENTER_X
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W2LabelY=SCREEN_TOP+180
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@@ -1676,11 +1676,11 @@ W2LabelOffCommand=
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#
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W3NumberP1X=SCREEN_CENTER_X-160+40
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W3NumberP1Y=SCREEN_TOP+200
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W3NumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1
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W3NumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1;set_mult_attrs_with_diffuse,true
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W3NumberP1OffCommand=
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W3NumberP2X=SCREEN_CENTER_X+160-40
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W3NumberP2Y=SCREEN_TOP+200
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W3NumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1
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W3NumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1;set_mult_attrs_with_diffuse,true
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W3NumberP2OffCommand=
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W3LabelX=SCREEN_CENTER_X
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W3LabelY=SCREEN_TOP+200
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@@ -1689,11 +1689,11 @@ W3LabelOffCommand=
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#
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W4NumberP1X=SCREEN_CENTER_X-160+40
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W4NumberP1Y=SCREEN_TOP+220
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W4NumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1
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W4NumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1;set_mult_attrs_with_diffuse,true
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W4NumberP1OffCommand=
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W4NumberP2X=SCREEN_CENTER_X+160-40
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W4NumberP2Y=SCREEN_TOP+220
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W4NumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1
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W4NumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1;set_mult_attrs_with_diffuse,true
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W4NumberP2OffCommand=
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W4LabelX=SCREEN_CENTER_X
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W4LabelY=SCREEN_TOP+220
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@@ -1702,11 +1702,11 @@ W4LabelOffCommand=
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#
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W5NumberP1X=SCREEN_CENTER_X-160+40
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W5NumberP1Y=SCREEN_TOP+240
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W5NumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1
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W5NumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1;set_mult_attrs_with_diffuse,true
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W5NumberP1OffCommand=
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W5NumberP2X=SCREEN_CENTER_X+160-40
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W5NumberP2Y=SCREEN_TOP+240
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W5NumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1
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W5NumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1;set_mult_attrs_with_diffuse,true
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W5NumberP2OffCommand=
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W5LabelX=SCREEN_CENTER_X
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W5LabelY=SCREEN_TOP+240
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@@ -1715,11 +1715,11 @@ W5LabelOffCommand=
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#
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MissNumberP1X=SCREEN_CENTER_X-160+40
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MissNumberP1Y=SCREEN_TOP+260
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MissNumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1
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MissNumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1;set_mult_attrs_with_diffuse,true
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MissNumberP1OffCommand=
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MissNumberP2X=SCREEN_CENTER_X+160-40
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MissNumberP2Y=SCREEN_TOP+260
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MissNumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1
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MissNumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1;set_mult_attrs_with_diffuse,true
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MissNumberP2OffCommand=
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MissLabelX=SCREEN_CENTER_X
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MissLabelY=SCREEN_TOP+260
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@@ -1728,11 +1728,11 @@ MissLabelOffCommand=
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#
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HeldNumberP1X=SCREEN_CENTER_X-160+40
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HeldNumberP1Y=SCREEN_TOP+280
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HeldNumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1
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HeldNumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1;set_mult_attrs_with_diffuse,true
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HeldNumberP1OffCommand=
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HeldNumberP2X=SCREEN_CENTER_X+160-40
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HeldNumberP2Y=SCREEN_TOP+280
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HeldNumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1
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HeldNumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1;set_mult_attrs_with_diffuse,true
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HeldNumberP2OffCommand=
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HeldLabelX=SCREEN_CENTER_X
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HeldLabelY=SCREEN_TOP+280
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@@ -1741,11 +1741,11 @@ HeldLabelOffCommand=
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#
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MaxComboNumberP1X=SCREEN_CENTER_X-160+40
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MaxComboNumberP1Y=SCREEN_TOP+300
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MaxComboNumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1
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MaxComboNumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1;set_mult_attrs_with_diffuse,true
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MaxComboNumberP1OffCommand=
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MaxComboNumberP2X=SCREEN_CENTER_X+160-40
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MaxComboNumberP2Y=SCREEN_TOP+300
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MaxComboNumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1
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MaxComboNumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1;set_mult_attrs_with_diffuse,true
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MaxComboNumberP2OffCommand=
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MaxComboLabelX=SCREEN_CENTER_X
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MaxComboLabelY=SCREEN_TOP+300
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@@ -1759,11 +1759,11 @@ ScoreLabelOffCommand=
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#
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ScoreNumberP1X=SCREEN_CENTER_X-160
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ScoreNumberP1Y=SCREEN_TOP+320
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ScoreNumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1;zoom,0.775
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ScoreNumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1;zoom,0.775;set_mult_attrs_with_diffuse,true
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ScoreNumberP1OffCommand=
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ScoreNumberP2X=SCREEN_CENTER_X+160
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ScoreNumberP2Y=SCREEN_TOP+320
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ScoreNumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1;zoom,0.775
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ScoreNumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1;zoom,0.775;set_mult_attrs_with_diffuse,true
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ScoreNumberP2OffCommand=
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#
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PercentFrameP1X=SCREEN_CENTER_X-160
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