more enum standardization

This commit is contained in:
Glenn Maynard
2006-10-07 04:39:48 +00:00
parent 2ce839e4eb
commit de6ca466d2
43 changed files with 110 additions and 108 deletions
+9 -9
View File
@@ -38,8 +38,8 @@ void GameCommand::Init()
m_MultiPlayer = MultiPlayer_Invalid;
m_pStyle = NULL;
m_pm = PlayMode_Invalid;
m_dc = DIFFICULTY_Invalid;
m_CourseDifficulty = DIFFICULTY_Invalid;
m_dc = Difficulty_Invalid;
m_CourseDifficulty = Difficulty_Invalid;
m_sPreferredModifiers = "";
m_sStageModifiers = "";
m_sAnnouncer = "";
@@ -86,7 +86,7 @@ bool GameCommand::DescribesCurrentMode( PlayerNumber pn ) const
// HACK: don't compare m_dc if m_pSteps is set. This causes problems
// in ScreenSelectOptionsMaster::ImportOptions if m_PreferredDifficulty
// doesn't match the difficulty of m_pCurSteps.
if( m_pSteps == NULL && m_dc != DIFFICULTY_Invalid )
if( m_pSteps == NULL && m_dc != Difficulty_Invalid )
{
// Why is this checking for all players?
FOREACH_HumanPlayer( pn )
@@ -193,7 +193,7 @@ void GameCommand::LoadOne( const Command& cmd )
else if( sName == "difficulty" )
{
Difficulty dc = StringToDifficulty( sValue );
if( dc != DIFFICULTY_Invalid )
if( dc != Difficulty_Invalid )
m_dc = dc;
else
m_bInvalid |= true;
@@ -297,7 +297,7 @@ void GameCommand::LoadOne( const Command& cmd )
RageException::Throw( "Must set Course and Style to set Steps." );
const CourseDifficulty cd = StringToCourseDifficulty( sTrail );
ASSERT_M( cd != DIFFICULTY_Invalid, ssprintf("Invalid difficulty '%s'", sTrail.c_str()) );
ASSERT_M( cd != Difficulty_Invalid, ssprintf("Invalid difficulty '%s'", sTrail.c_str()) );
m_pTrail = pCourse->GetTrail( pStyle->m_StepsType, cd );
if( m_pTrail == NULL )
@@ -655,7 +655,7 @@ void GameCommand::ApplySelf( const vector<PlayerNumber> &vpns ) const
ASSERT(0);
}
}
if( m_dc != DIFFICULTY_Invalid )
if( m_dc != Difficulty_Invalid )
FOREACH_CONST( PlayerNumber, vpns, pn )
GAMESTATE->ChangePreferredDifficulty( *pn, m_dc );
if( m_sAnnouncer != "" )
@@ -697,7 +697,7 @@ void GameCommand::ApplySelf( const vector<PlayerNumber> &vpns ) const
if( m_pTrail )
FOREACH_CONST( PlayerNumber, vpns, pn )
GAMESTATE->m_pCurTrail[*pn].Set( m_pTrail );
if( m_CourseDifficulty != DIFFICULTY_Invalid )
if( m_CourseDifficulty != Difficulty_Invalid )
FOREACH_CONST( PlayerNumber, vpns, pn )
GAMESTATE->ChangePreferredCourseDifficulty( *pn, m_CourseDifficulty );
if( m_pCharacter )
@@ -781,7 +781,7 @@ bool GameCommand::IsZero() const
{
if( m_pm != PlayMode_Invalid ||
m_pStyle != NULL ||
m_dc != DIFFICULTY_Invalid ||
m_dc != Difficulty_Invalid ||
m_sAnnouncer != "" ||
m_sPreferredModifiers != "" ||
m_sStageModifiers != "" ||
@@ -790,7 +790,7 @@ bool GameCommand::IsZero() const
m_pCourse != NULL ||
m_pTrail != NULL ||
m_pCharacter != NULL ||
m_CourseDifficulty != DIFFICULTY_Invalid ||
m_CourseDifficulty != Difficulty_Invalid ||
!m_sSongGroup.empty() ||
m_SortOrder != SortOrder_Invalid ||
m_iWeightPounds != -1 ||