[default -> splittiming] Is this needed now?
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@@ -1,14 +1,14 @@
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local t = Def.ActorFrame {
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InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y);
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};
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--
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t[#t+1] = LoadActor("grid") .. {
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InitCommand=cmd(zoomto,SCREEN_WIDTH,SCREEN_HEIGHT;customtexturerect,0,0,SCREEN_WIDTH/16,SCREEN_HEIGHT/16);
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OnCommand=cmd(diffuse,color("0,0,0,0.125"));
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};
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t[#t+1] = LoadActor("grid") .. {
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InitCommand=cmd(zoomto,SCREEN_WIDTH,SCREEN_HEIGHT;customtexturerect,0,0,SCREEN_WIDTH/32,SCREEN_HEIGHT/32);
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OnCommand=cmd(diffuse,color("0,0,0,0.25"));
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};
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--
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local t = Def.ActorFrame {
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InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y);
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};
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--
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t[#t+1] = LoadActor("grid") .. {
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InitCommand=cmd(zoomto,SCREEN_WIDTH,SCREEN_HEIGHT;customtexturerect,0,0,SCREEN_WIDTH/16,SCREEN_HEIGHT/16);
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OnCommand=cmd(diffuse,color("0,0,0,0.125"));
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};
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t[#t+1] = LoadActor("grid") .. {
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InitCommand=cmd(zoomto,SCREEN_WIDTH,SCREEN_HEIGHT;customtexturerect,0,0,SCREEN_WIDTH/32,SCREEN_HEIGHT/32);
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OnCommand=cmd(diffuse,color("0,0,0,0.25"));
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};
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--
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return t
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+2
-2
@@ -90,8 +90,8 @@ int CourseEntry::GetNumModChanges() const
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Course::Course(): m_bIsAutogen(false), m_sPath(""), m_sMainTitle(""),
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m_sMainTitleTranslit(""), m_sSubTitle(""), m_sSubTitleTranslit(""),
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m_sBannerPath(""), m_sBackgroundPath(""), m_sCDTitlePath(""),
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m_sGroupName(""), m_sScripter(""), m_bRepeat(false), m_fGoalSeconds(0),
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m_sScripter(""), m_sBannerPath(""), m_sBackgroundPath(""),
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m_sCDTitlePath(""), m_sGroupName(""), m_bRepeat(false), m_fGoalSeconds(0),
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m_bShuffle(false), m_iLives(-1), m_bSortByMeter(false),
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m_bIncomplete(false), m_vEntries(), m_SortOrder_TotalDifficulty(0),
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m_SortOrder_Ranking(0), m_LoadedFromProfile(ProfileSlot_Invalid),
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+1
-1
@@ -51,7 +51,7 @@ RageSound::RageSound():
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m_Mutex( "RageSound" ), m_pSource(NULL),
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m_sFilePath(""), m_Param(), m_iStreamFrame(0),
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m_iStoppedSourceFrame(0), m_bPlaying(false),
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m_sError(""), m_bDeleteWhenFinished(false)
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m_bDeleteWhenFinished(false), m_sError("")
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{
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ASSERT( SOUNDMAN );
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}
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