Forgot this one.
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@@ -451,8 +451,6 @@ bool GameCommand::IsPlayable( RString *why ) const
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if ( m_pStyle )
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if ( m_pStyle )
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{
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{
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int iCredits = NUM_PLAYERS; // not iNumCreditsPaid
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/* If both sides are joined, disallow singles modes, since easy to select
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/* If both sides are joined, disallow singles modes, since easy to select
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* them accidentally, instead of versus mode. */
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* them accidentally, instead of versus mode. */
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if( m_pStyle->m_StyleType == StyleType_OnePlayerOneSide &&
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if( m_pStyle->m_StyleType == StyleType_OnePlayerOneSide &&
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