This commit is contained in:
Glenn Maynard
2006-03-01 07:31:20 +00:00
parent 4b0128d810
commit de33dac2cb
+17 -17
View File
@@ -233,25 +233,25 @@ bool CodeDetector::DetectAndAdjustMusicOptions( GameController controller )
{
switch( code )
{
case CODE_MIRROR: po.ToggleOneTurn( PlayerOptions::TURN_MIRROR ); break;
case CODE_LEFT: po.ToggleOneTurn( PlayerOptions::TURN_LEFT ); break;
case CODE_RIGHT: po.ToggleOneTurn( PlayerOptions::TURN_RIGHT ); break;
case CODE_SHUFFLE: po.ToggleOneTurn( PlayerOptions::TURN_SHUFFLE ); break;
case CODE_SUPER_SHUFFLE: po.ToggleOneTurn( PlayerOptions::TURN_SUPER_SHUFFLE ); break;
case CODE_NEXT_TRANSFORM: po.NextTransform(); break;
case CODE_MIRROR: po.ToggleOneTurn( PlayerOptions::TURN_MIRROR ); break;
case CODE_LEFT: po.ToggleOneTurn( PlayerOptions::TURN_LEFT ); break;
case CODE_RIGHT: po.ToggleOneTurn( PlayerOptions::TURN_RIGHT ); break;
case CODE_SHUFFLE: po.ToggleOneTurn( PlayerOptions::TURN_SHUFFLE ); break;
case CODE_SUPER_SHUFFLE: po.ToggleOneTurn( PlayerOptions::TURN_SUPER_SHUFFLE ); break;
case CODE_NEXT_TRANSFORM: po.NextTransform(); break;
case CODE_NEXT_SCROLL_SPEED: INCREMENT_SCROLL_SPEED( po.m_fScrollSpeed ); break;
case CODE_PREVIOUS_SCROLL_SPEED: DECREMENT_SCROLL_SPEED( po.m_fScrollSpeed ); break;
case CODE_NEXT_ACCEL: po.NextAccel(); break;
case CODE_NEXT_EFFECT: po.NextEffect(); break;
case CODE_NEXT_APPEARANCE: po.NextAppearance(); break;
case CODE_NEXT_TURN: po.NextTurn(); break;
case CODE_REVERSE: po.NextScroll(); break;
case CODE_HOLDS: TOGGLE( po.m_bTransforms[PlayerOptions::TRANSFORM_NOHOLDS], true, false ); break;
case CODE_MINES: TOGGLE( po.m_bTransforms[PlayerOptions::TRANSFORM_NOMINES], true, false ); break;
case CODE_DARK: FLOAT_TOGGLE( po.m_fDark ); break;
case CODE_CANCEL_ALL: GAMESTATE->GetDefaultPlayerOptions( po ); break;
case CODE_HIDDEN: TOGGLE_HIDDEN; break;
case CODE_RANDOMVANISH: TOGGLE_RANDOMVANISH; break;
case CODE_NEXT_ACCEL: po.NextAccel(); break;
case CODE_NEXT_EFFECT: po.NextEffect(); break;
case CODE_NEXT_APPEARANCE: po.NextAppearance(); break;
case CODE_NEXT_TURN: po.NextTurn(); break;
case CODE_REVERSE: po.NextScroll(); break;
case CODE_HOLDS: TOGGLE( po.m_bTransforms[PlayerOptions::TRANSFORM_NOHOLDS], true, false ); break;
case CODE_MINES: TOGGLE( po.m_bTransforms[PlayerOptions::TRANSFORM_NOMINES], true, false ); break;
case CODE_DARK: FLOAT_TOGGLE( po.m_fDark ); break;
case CODE_CANCEL_ALL: GAMESTATE->GetDefaultPlayerOptions( po ); break;
case CODE_HIDDEN: TOGGLE_HIDDEN; break;
case CODE_RANDOMVANISH: TOGGLE_RANDOMVANISH; break;
default: break;
}
return true; // don't check any more