From de33dac2cba1e5bc718574dad7bf1ef0dcc2caf5 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Wed, 1 Mar 2006 07:31:20 +0000 Subject: [PATCH] cleanup --- stepmania/src/CodeDetector.cpp | 34 +++++++++++++++++----------------- 1 file changed, 17 insertions(+), 17 deletions(-) diff --git a/stepmania/src/CodeDetector.cpp b/stepmania/src/CodeDetector.cpp index ebaea719d6..f5bb77d1bc 100644 --- a/stepmania/src/CodeDetector.cpp +++ b/stepmania/src/CodeDetector.cpp @@ -233,25 +233,25 @@ bool CodeDetector::DetectAndAdjustMusicOptions( GameController controller ) { switch( code ) { - case CODE_MIRROR: po.ToggleOneTurn( PlayerOptions::TURN_MIRROR ); break; - case CODE_LEFT: po.ToggleOneTurn( PlayerOptions::TURN_LEFT ); break; - case CODE_RIGHT: po.ToggleOneTurn( PlayerOptions::TURN_RIGHT ); break; - case CODE_SHUFFLE: po.ToggleOneTurn( PlayerOptions::TURN_SHUFFLE ); break; - case CODE_SUPER_SHUFFLE: po.ToggleOneTurn( PlayerOptions::TURN_SUPER_SHUFFLE ); break; - case CODE_NEXT_TRANSFORM: po.NextTransform(); break; + case CODE_MIRROR: po.ToggleOneTurn( PlayerOptions::TURN_MIRROR ); break; + case CODE_LEFT: po.ToggleOneTurn( PlayerOptions::TURN_LEFT ); break; + case CODE_RIGHT: po.ToggleOneTurn( PlayerOptions::TURN_RIGHT ); break; + case CODE_SHUFFLE: po.ToggleOneTurn( PlayerOptions::TURN_SHUFFLE ); break; + case CODE_SUPER_SHUFFLE: po.ToggleOneTurn( PlayerOptions::TURN_SUPER_SHUFFLE ); break; + case CODE_NEXT_TRANSFORM: po.NextTransform(); break; case CODE_NEXT_SCROLL_SPEED: INCREMENT_SCROLL_SPEED( po.m_fScrollSpeed ); break; case CODE_PREVIOUS_SCROLL_SPEED: DECREMENT_SCROLL_SPEED( po.m_fScrollSpeed ); break; - case CODE_NEXT_ACCEL: po.NextAccel(); break; - case CODE_NEXT_EFFECT: po.NextEffect(); break; - case CODE_NEXT_APPEARANCE: po.NextAppearance(); break; - case CODE_NEXT_TURN: po.NextTurn(); break; - case CODE_REVERSE: po.NextScroll(); break; - case CODE_HOLDS: TOGGLE( po.m_bTransforms[PlayerOptions::TRANSFORM_NOHOLDS], true, false ); break; - case CODE_MINES: TOGGLE( po.m_bTransforms[PlayerOptions::TRANSFORM_NOMINES], true, false ); break; - case CODE_DARK: FLOAT_TOGGLE( po.m_fDark ); break; - case CODE_CANCEL_ALL: GAMESTATE->GetDefaultPlayerOptions( po ); break; - case CODE_HIDDEN: TOGGLE_HIDDEN; break; - case CODE_RANDOMVANISH: TOGGLE_RANDOMVANISH; break; + case CODE_NEXT_ACCEL: po.NextAccel(); break; + case CODE_NEXT_EFFECT: po.NextEffect(); break; + case CODE_NEXT_APPEARANCE: po.NextAppearance(); break; + case CODE_NEXT_TURN: po.NextTurn(); break; + case CODE_REVERSE: po.NextScroll(); break; + case CODE_HOLDS: TOGGLE( po.m_bTransforms[PlayerOptions::TRANSFORM_NOHOLDS], true, false ); break; + case CODE_MINES: TOGGLE( po.m_bTransforms[PlayerOptions::TRANSFORM_NOMINES], true, false ); break; + case CODE_DARK: FLOAT_TOGGLE( po.m_fDark ); break; + case CODE_CANCEL_ALL: GAMESTATE->GetDefaultPlayerOptions( po ); break; + case CODE_HIDDEN: TOGGLE_HIDDEN; break; + case CODE_RANDOMVANISH: TOGGLE_RANDOMVANISH; break; default: break; } return true; // don't check any more