Operator & InsertCoin keys are now configurable like any other menu key, and are still global (effective on any screen). many other misc bug fies and changes. see TODO.miryokuteki
This commit is contained in:
@@ -328,7 +328,8 @@ void ScreenManager::SetNewScreen( CString sClassName )
|
||||
|
||||
SetNewScreen( pNewScreen );
|
||||
|
||||
// If this is a system menu, don't let the global operator key touch it! -- Miryokuteki
|
||||
/* If this is a system menu, don't let the operator key touch it!
|
||||
However, if you add an options screen, please include it here -- Miryokuteki */
|
||||
if( sClassName == "ScreenOptionsMenu" || sClassName == "ScreenMachineOptions" ||
|
||||
sClassName == "ScreenOptions" || sClassName == "ScreenInputOptions" ||
|
||||
sClassName == "ScreenGraphicOptions" || sClassName == "ScreenGameplayOptions" ||
|
||||
@@ -399,8 +400,6 @@ void ScreenManager::RefreshCreditsMessages()
|
||||
m_textCreditInfo[p].SetDiffuse( CREDITS_COLOR );
|
||||
m_textCreditInfo[p].SetShadowLength( CREDITS_SHADOW_LENGTH );
|
||||
|
||||
LOG->Trace("Actual coins: %d",GAMESTATE->m_iCoins);
|
||||
|
||||
switch( PREFSMAN->m_CoinMode )
|
||||
{
|
||||
case PrefsManager::COIN_HOME:
|
||||
|
||||
Reference in New Issue
Block a user