Operator & InsertCoin keys are now configurable like any other menu key, and are still global (effective on any screen). many other misc bug fies and changes. see TODO.miryokuteki
This commit is contained in:
+133
-97
@@ -57,7 +57,7 @@ struct {
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};
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//
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// Important: Every game must define the buttons: "Start", "Back", "MenuLeft", and "MenuRight"
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// Important: Every game must define the buttons: "Start", "Back", "MenuLeft", "Operator" and "MenuRight"
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//
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GameDef g_GameDefs[NUM_GAMES] =
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{
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@@ -80,6 +80,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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"MenuUp",
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"MenuDown",
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"Insert Coin",
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"Operator",
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},
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{ // m_szSecondaryFunction
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"(MenuLeft)",
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@@ -95,6 +96,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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"(dedicated)",
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"(dedicated)",
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"",
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"",
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},
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{ // m_DedicatedMenuButton
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DANCE_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
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@@ -103,7 +105,8 @@ GameDef g_GameDefs[NUM_GAMES] =
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DANCE_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
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DANCE_BUTTON_START, // MENU_BUTTON_START
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DANCE_BUTTON_BACK, // MENU_BUTTON_BACK
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DANCE_BUTTON_COIN,// MENU_BUTTON_COIN
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DANCE_BUTTON_COIN, // MENU_BUTTON_COIN
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DANCE_BUTTON_OPERATOR // MENU_BUTTON_OPERATOR
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},
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{ // m_SecondaryMenuButton
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DANCE_BUTTON_LEFT, // MENU_BUTTON_LEFT
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@@ -112,38 +115,41 @@ GameDef g_GameDefs[NUM_GAMES] =
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DANCE_BUTTON_DOWN, // MENU_BUTTON_DOWN
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DANCE_BUTTON_START, // MENU_BUTTON_START
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DANCE_BUTTON_BACK, // MENU_BUTTON_BACK
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DANCE_BUTTON_COIN,// MENU_BUTTON_COIN
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DANCE_BUTTON_COIN, // MENU_BUTTON_COIN
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DANCE_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
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},
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{ // m_iDefaultKeyboardKey
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{ // PLAYER_1
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SDLK_LEFT, // DANCE_BUTTON_LEFT,
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SDLK_RIGHT, // DANCE_BUTTON_RIGHT,
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SDLK_UP, // DANCE_BUTTON_UP,
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SDLK_UP, // DANCE_BUTTON_UP,
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SDLK_DOWN, // DANCE_BUTTON_DOWN,
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-1, //no default key // DANCE_BUTTON_UPLEFT,
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-1, //no default key // DANCE_BUTTON_UPRIGHT,
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SDLK_RETURN, // DANCE_BUTTON_START,
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SDLK_ESCAPE, // DANCE_BUTTON_BACK
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SDLK_RETURN, // DANCE_BUTTON_START,
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SDLK_ESCAPE, // DANCE_BUTTON_BACK
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-1, //no default key // DANCE_BUTTON_MENULEFT
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-1, //no default key // DANCE_BUTTON_MENURIGHT
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SDLK_UP, // DANCE_BUTTON_MENUUP
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SDLK_UP, // DANCE_BUTTON_MENUUP
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SDLK_DOWN, // DANCE_BUTTON_MENUDOWN
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SDLK_F1, // DANCE_BUTTON_COIN
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SDLK_LCTRL, // DANCE_BUTTON_OPERATOR
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},
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{ // PLAYER_2
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SDLK_KP4, // DANCE_BUTTON_LEFT,
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SDLK_KP6, // DANCE_BUTTON_RIGHT,
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SDLK_KP8, // DANCE_BUTTON_UP,
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SDLK_KP2, // DANCE_BUTTON_DOWN,
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SDLK_KP7, // DANCE_BUTTON_UPLEFT,
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SDLK_KP9, // DANCE_BUTTON_UPRIGHT,
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SDLK_KP_ENTER, // DANCE_BUTTON_START,
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SDLK_KP0, // DANCE_BUTTON_BACK
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SDLK_KP4, // DANCE_BUTTON_LEFT,
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SDLK_KP6, // DANCE_BUTTON_RIGHT,
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SDLK_KP8, // DANCE_BUTTON_UP,
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SDLK_KP2, // DANCE_BUTTON_DOWN,
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SDLK_KP7, // DANCE_BUTTON_UPLEFT,
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SDLK_KP9, // DANCE_BUTTON_UPRIGHT,
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SDLK_KP_ENTER, // DANCE_BUTTON_START,
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SDLK_KP0, // DANCE_BUTTON_BACK
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-1, //no default key // DANCE_BUTTON_MENULEFT
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-1, //no default key // DANCE_BUTTON_MENURIGHT
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-1, //no default key // DANCE_BUTTON_MENUUP
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-1, //no default key // DANCE_BUTTON_MENUDOWN
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SDLK_F2, // DANCE_BUTTON_COIN
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SDLK_RCTRL // DANCE_BUTTON_OPERATOR
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},
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}
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},
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@@ -165,6 +171,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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"MenuUp",
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"MenuDown",
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"Insert Coin",
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"Operator",
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},
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{ // m_szSecondaryFunction
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"(MenuUp)",
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@@ -179,6 +186,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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"(dedicated)",
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"(dedicated)",
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"",
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"",
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},
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{ // m_DedicatedMenuButton
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PUMP_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
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@@ -187,16 +195,18 @@ GameDef g_GameDefs[NUM_GAMES] =
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PUMP_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
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PUMP_BUTTON_START, // MENU_BUTTON_START
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PUMP_BUTTON_BACK, // MENU_BUTTON_BACK
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PUMP_BUTTON_COIN,// MENU_BUTTON_COIN
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PUMP_BUTTON_COIN, // MENU_BUTTON_COIN
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PUMP_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
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},
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{ // m_SecondaryMenuButton
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PUMP_BUTTON_DOWNLEFT, // MENU_BUTTON_LEFT
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PUMP_BUTTON_DOWNLEFT, // MENU_BUTTON_LEFT
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PUMP_BUTTON_DOWNRIGHT, // MENU_BUTTON_RIGHT
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PUMP_BUTTON_UPLEFT, // MENU_BUTTON_UP
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PUMP_BUTTON_UPLEFT, // MENU_BUTTON_UP
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PUMP_BUTTON_UPRIGHT, // MENU_BUTTON_DOWN
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PUMP_BUTTON_CENTER, // MENU_BUTTON_START
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PUMP_BUTTON_BACK, // MENU_BUTTON_BACK
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PUMP_BUTTON_COIN,// MENU_BUTTON_COIN
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PUMP_BUTTON_COIN, // MENU_BUTTON_COIN
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PUMP_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
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},
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{ // m_iDefaultKeyboardKey
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{ // PLAYER_1
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@@ -205,27 +215,29 @@ GameDef g_GameDefs[NUM_GAMES] =
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SDLK_s, // PUMP_BUTTON_CENTER,
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SDLK_z, // PUMP_BUTTON_DOWNLEFT,
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SDLK_c, // PUMP_BUTTON_DOWNRIGHT,
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SDLK_RETURN, // PUMP_BUTTON_START,
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SDLK_ESCAPE, // PUMP_BUTTON_BACK,
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SDLK_RETURN, // PUMP_BUTTON_START,
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SDLK_ESCAPE, // PUMP_BUTTON_BACK,
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SDLK_LEFT, // PUMP_BUTTON_MENULEFT
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SDLK_RIGHT, // PUMP_BUTTON_MENURIGHT
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SDLK_UP, // PUMP_BUTTON_MENUUP
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SDLK_UP, // PUMP_BUTTON_MENUUP
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SDLK_DOWN, // PUMP_BUTTON_MENUDOWN
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SDLK_F1, // PUMP_BUTTON_COIN
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SDLK_LCTRL // PUMP_BUTTON_OPERATOR
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},
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{ // PLAYER_2
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SDLK_KP7, // PUMP_BUTTON_UPLEFT,
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SDLK_KP9, // PUMP_BUTTON_UPRIGHT,
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SDLK_KP5, // PUMP_BUTTON_CENTER,
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SDLK_KP1, // PUMP_BUTTON_DOWNLEFT,
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SDLK_KP3, // PUMP_BUTTON_DOWNRIGHT,
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SDLK_KP_ENTER, // PUMP_BUTTON_START,
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SDLK_KP0, // PUMP_BUTTON_BACK,
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SDLK_KP7, // PUMP_BUTTON_UPLEFT,
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SDLK_KP9, // PUMP_BUTTON_UPRIGHT,
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SDLK_KP5, // PUMP_BUTTON_CENTER,
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SDLK_KP1, // PUMP_BUTTON_DOWNLEFT,
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SDLK_KP3, // PUMP_BUTTON_DOWNRIGHT,
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SDLK_KP_ENTER, // PUMP_BUTTON_START,
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SDLK_KP0, // PUMP_BUTTON_BACK,
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-1, //no default key // PUMP_BUTTON_MENULEFT
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-1, //no default key // PUMP_BUTTON_MENURIGHT
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-1, //no default key // PUMP_BUTTON_MENUUP
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-1, //no default key // PUMP_BUTTON_MENUDOWN
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SDLK_F2, // PUMP_BUTTON_COIN
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SDLK_RCTRL, // PUMP_BUTTON_OPERATOR
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},
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}
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},
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@@ -249,6 +261,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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"MenuUp",
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"MenuDown",
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"Insert Coin",
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"Operator",
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},
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{ // m_szSecondaryFunction
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"(MenuUp)",
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@@ -265,6 +278,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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"(dedicated)",
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"(dedicated)",
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"",
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"",
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},
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{ // m_DedicatedMenuButton
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EZ2_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
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@@ -273,7 +287,8 @@ GameDef g_GameDefs[NUM_GAMES] =
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EZ2_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
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EZ2_BUTTON_START, // MENU_BUTTON_START
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EZ2_BUTTON_BACK, // MENU_BUTTON_BACK
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EZ2_BUTTON_COIN, // MENU_BUTTON_COIN
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EZ2_BUTTON_COIN, // MENU_BUTTON_COIN
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EZ2_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
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},
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{ // m_SecondaryMenuButton
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EZ2_BUTTON_HANDUPLEFT, // MENU_BUTTON_LEFT
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@@ -282,7 +297,8 @@ GameDef g_GameDefs[NUM_GAMES] =
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EZ2_BUTTON_FOOTUPRIGHT, // MENU_BUTTON_DOWN
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EZ2_BUTTON_FOOTDOWN, // MENU_BUTTON_START
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EZ2_BUTTON_BACK, // MENU_BUTTON_BACK
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EZ2_BUTTON_COIN, // MENU_BUTTON_COIN
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EZ2_BUTTON_COIN, // MENU_BUTTON_COIN
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EZ2_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
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},
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{ // m_iDefaultKeyboardKey
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{ // PLAYER_1
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@@ -293,13 +309,14 @@ GameDef g_GameDefs[NUM_GAMES] =
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SDLK_v, // EZ2_BUTTON_HANDUPRIGHT,
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SDLK_s, // EZ2_BUTTON_HANDLRLEFT,
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SDLK_f, // EZ2_BUTTON_HANDLRRIGHT,
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SDLK_RETURN, // EZ2_BUTTON_START,
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SDLK_ESCAPE, // EZ2_BUTTON_BACK,
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SDLK_RETURN, // EZ2_BUTTON_START,
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SDLK_ESCAPE, // EZ2_BUTTON_BACK,
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SDLK_LEFT, // EZ2_BUTTON_MENULEFT
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SDLK_RIGHT, // EZ2_BUTTON_MENURIGHT
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SDLK_UP, // EZ2_BUTTON_MENUUP
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SDLK_UP, // EZ2_BUTTON_MENUUP
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SDLK_DOWN, // EZ2_BUTTON_MENUDOWN
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SDLK_F1, // EZ2_BUTTON_COIN
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SDLK_LCTRL, // EZ2_BUTTON_OPERATOR
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},
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{ // PLAYER_2
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-1, // EZ2_BUTTON_FOOTUPLEFT,
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@@ -316,6 +333,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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-1, //no default key // EZ2_BUTTON_MENUUP
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-1, //no default key // EZ2_BUTTON_MENUDOWN
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SDLK_F2, // EZ2_BUTTON_COIN
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SDLK_RCTRL, // EZ2_BUTTON_OPERATOR
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},
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},
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},
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@@ -337,6 +355,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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"MenuUp",
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"MenuDown",
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"Insert Coin",
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"Operator",
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},
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{ // m_szSecondaryFunction
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"(MenuLeft)",
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@@ -351,53 +370,58 @@ GameDef g_GameDefs[NUM_GAMES] =
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"(dedicated)",
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"(dedicated)",
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"",
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"",
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},
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{ // m_DedicatedMenuButton
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PARA_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
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PARA_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
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PARA_BUTTON_MENUUP, // MENU_BUTTON_UP
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PARA_BUTTON_MENUUP, // MENU_BUTTON_UP
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PARA_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
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PARA_BUTTON_START, // MENU_BUTTON_START
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PARA_BUTTON_BACK, // MENU_BUTTON_BACK
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PARA_BUTTON_COIN,// MENU_BUTTON_COIN
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PARA_BUTTON_COIN, // MENU_BUTTON_COIN
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PARA_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
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},
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{ // m_SecondaryMenuButton
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PARA_BUTTON_LEFT, // MENU_BUTTON_LEFT
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PARA_BUTTON_RIGHT, // MENU_BUTTON_RIGHT
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PARA_BUTTON_UPRIGHT, // MENU_BUTTON_UP
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PARA_BUTTON_UPRIGHT, // MENU_BUTTON_UP
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PARA_BUTTON_UPLEFT, // MENU_BUTTON_DOWN
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PARA_BUTTON_START, // MENU_BUTTON_START
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PARA_BUTTON_BACK, // MENU_BUTTON_BACK
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PARA_BUTTON_COIN,// MENU_BUTTON_COIN
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PARA_BUTTON_COIN, // MENU_BUTTON_COIN
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PARA_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
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},
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{ // m_iDefaultKeyboardKey
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{ // PLAYER_1
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SDLK_z, // PARA_BUTTON_LEFT,
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SDLK_x, // PARA_BUTTON_UPLEFT,
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SDLK_c, // PARA_BUTTON_UP,
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SDLK_v, // PARA_BUTTON_UPRIGHT,
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SDLK_b, // PARA_BUTTON_RIGHT,
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SDLK_RETURN, // PARA_BUTTON_START,
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SDLK_ESCAPE, // PARA_BUTTON_BACK
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SDLK_LEFT, //no default key // PARA_BUTTON_MENULEFT
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SDLK_z, // PARA_BUTTON_LEFT,
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SDLK_x, // PARA_BUTTON_UPLEFT,
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SDLK_c, // PARA_BUTTON_UP,
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SDLK_v, // PARA_BUTTON_UPRIGHT,
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SDLK_b, // PARA_BUTTON_RIGHT,
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SDLK_RETURN, // PARA_BUTTON_START,
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SDLK_ESCAPE, // PARA_BUTTON_BACK
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SDLK_LEFT, //no default key // PARA_BUTTON_MENULEFT
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SDLK_RIGHT, //no default key // PARA_BUTTON_MENURIGHT
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SDLK_UP, // PARA_BUTTON_MENUUP
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SDLK_DOWN, // PARA_BUTTON_MENUDOWN
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SDLK_F1, // PARA_BUTTON_COIN
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SDLK_UP, // PARA_BUTTON_MENUUP
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SDLK_DOWN, // PARA_BUTTON_MENUDOWN
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SDLK_F1, // PARA_BUTTON_COIN
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SDLK_LCTRL, // PARA_BUTTON_OPERATOR
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},
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{ // PLAYER_2
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-1, // PARA_BUTTON_LEFT,
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-1, // PARA_BUTTON_UPLEFT,
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-1, // PARA_BUTTON_UP,
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-1, // PARA_BUTTON_UPRIGHT,
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-1, // PARA_BUTTON_RIGHT,
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-1, // PARA_BUTTON_START,
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-1, // PARA_BUTTON_BACK
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-1, // PARA_BUTTON_LEFT,
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-1, // PARA_BUTTON_UPLEFT,
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-1, // PARA_BUTTON_UP,
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-1, // PARA_BUTTON_UPRIGHT,
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-1, // PARA_BUTTON_RIGHT,
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-1, // PARA_BUTTON_START,
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-1, // PARA_BUTTON_BACK
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-1, //no default key // PARA_BUTTON_MENULEFT
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-1, //no default key // PARA_BUTTON_MENURIGHT
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-1, // PARA_BUTTON_MENUUP
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-1,
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-1, // PARA_BUTTON_COIN
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-1, // PARA_BUTTON_MENUUP
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-1,
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-1, // PARA_BUTTON_COIN
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SDLK_RCTRL, // PARA_BUTTON_OPERATOR
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},
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}
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},
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@@ -422,6 +446,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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"MenuUp",
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"MenuDown",
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"Insert Coin",
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"Operator",
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},
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{ // m_szSecondaryFunction
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"(MenuLeft)",
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@@ -439,59 +464,64 @@ GameDef g_GameDefs[NUM_GAMES] =
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"(dedicated)",
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"(dedicated)",
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"",
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"",
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},
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{ // m_DedicatedMenuButton
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DS3DDX_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
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DS3DDX_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
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DS3DDX_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
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DS3DDX_BUTTON_MENUUP, // MENU_BUTTON_UP
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DS3DDX_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
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DS3DDX_BUTTON_MENUUP, // MENU_BUTTON_UP
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DS3DDX_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
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DS3DDX_BUTTON_START, // MENU_BUTTON_START
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DS3DDX_BUTTON_BACK, // MENU_BUTTON_BACK
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DS3DDX_BUTTON_COIN,// MENU_BUTTON_COIN
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DS3DDX_BUTTON_BACK, // MENU_BUTTON_BACK
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DS3DDX_BUTTON_COIN, // MENU_BUTTON_COIN
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DS3DDX_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
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},
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{ // m_SecondaryMenuButton
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DS3DDX_BUTTON_HANDLEFT, // MENU_BUTTON_LEFT
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DS3DDX_BUTTON_HANDRIGHT, // MENU_BUTTON_RIGHT
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DS3DDX_BUTTON_HANDUP, // MENU_BUTTON_UP
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DS3DDX_BUTTON_HANDRIGHT, // MENU_BUTTON_RIGHT
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DS3DDX_BUTTON_HANDUP, // MENU_BUTTON_UP
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DS3DDX_BUTTON_HANDDOWN, // MENU_BUTTON_DOWN
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DS3DDX_BUTTON_START, // MENU_BUTTON_START
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DS3DDX_BUTTON_BACK, // MENU_BUTTON_BACK
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DS3DDX_BUTTON_COIN,// MENU_BUTTON_COIN
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DS3DDX_BUTTON_BACK, // MENU_BUTTON_BACK
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DS3DDX_BUTTON_COIN, // MENU_BUTTON_COIN
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DS3DDX_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
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},
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{ // m_iDefaultKeyboardKey
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{ // PLAYER_1
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SDLK_a, // DS3DDX_BUTTON_HANDLEFT,
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SDLK_z, // DS3DDX_BUTTON_FOOTDOWNLEFT,
|
||||
SDLK_q, // DS3DDX_BUTTON_FOOTUPLEFT,
|
||||
SDLK_w, // DS3DDX_BUTTON_HANDUP,
|
||||
SDLK_x, // DS3DDX_BUTTON_HANDDOWN,
|
||||
SDLK_e, // DS3DDX_BUTTON_FOOTUPRIGHT,
|
||||
SDLK_c, // DS3DDX_BUTTON_FOOTDOWNRIGHT,
|
||||
SDLK_d, // DS3DDX_BUTTON_HANDRIGHT,
|
||||
SDLK_RETURN, // DS3DDX_BUTTON_START,
|
||||
SDLK_ESCAPE, // DS3DDX_BUTTON_BACK
|
||||
SDLK_LEFT, //no default key // DS3DDX_BUTTON_MENULEFT
|
||||
SDLK_a, // DS3DDX_BUTTON_HANDLEFT,
|
||||
SDLK_z, // DS3DDX_BUTTON_FOOTDOWNLEFT,
|
||||
SDLK_q, // DS3DDX_BUTTON_FOOTUPLEFT,
|
||||
SDLK_w, // DS3DDX_BUTTON_HANDUP,
|
||||
SDLK_x, // DS3DDX_BUTTON_HANDDOWN,
|
||||
SDLK_e, // DS3DDX_BUTTON_FOOTUPRIGHT,
|
||||
SDLK_c, // DS3DDX_BUTTON_FOOTDOWNRIGHT,
|
||||
SDLK_d, // DS3DDX_BUTTON_HANDRIGHT,
|
||||
SDLK_RETURN, // DS3DDX_BUTTON_START,
|
||||
SDLK_ESCAPE, // DS3DDX_BUTTON_BACK
|
||||
SDLK_LEFT, //no default key // DS3DDX_BUTTON_MENULEFT
|
||||
SDLK_RIGHT, //no default key // DS3DDX_BUTTON_MENURIGHT
|
||||
SDLK_UP, // DS3DDX_BUTTON_MENUUP
|
||||
SDLK_DOWN, // DS3DDX_BUTTON_MENUDOWN
|
||||
SDLK_F1, // DS3DDX_BUTTON_COIN
|
||||
SDLK_UP, // DS3DDX_BUTTON_MENUUP
|
||||
SDLK_DOWN, // DS3DDX_BUTTON_MENUDOWN
|
||||
SDLK_F1, // DS3DDX_BUTTON_COIN
|
||||
SDLK_LCTRL, // DS3DDX_BUTTON_OPERATOR
|
||||
},
|
||||
{ // PLAYER_2
|
||||
-1, // DS3DDX_BUTTON_HANDLEFT,
|
||||
-1, // DS3DDX_BUTTON_FOOTDOWNLEFT,
|
||||
-1, // DS3DDX_BUTTON_FOOTUPLEFT,
|
||||
-1, // DS3DDX_BUTTON_HANDUP,
|
||||
-1, // DS3DDX_BUTTON_HANDDOWN,
|
||||
-1, // DS3DDX_BUTTON_FOOTUPRIGHT,
|
||||
-1, // DS3DDX_BUTTON_FOOTDOWNRIGHT,
|
||||
-1, // DS3DDX_BUTTON_HANDRIGHT,
|
||||
-1, // DS3DDX_BUTTON_START,
|
||||
-1, // DS3DDX_BUTTON_BACK
|
||||
-1, // DS3DDX_BUTTON_HANDLEFT,
|
||||
-1, // DS3DDX_BUTTON_FOOTDOWNLEFT,
|
||||
-1, // DS3DDX_BUTTON_FOOTUPLEFT,
|
||||
-1, // DS3DDX_BUTTON_HANDUP,
|
||||
-1, // DS3DDX_BUTTON_HANDDOWN,
|
||||
-1, // DS3DDX_BUTTON_FOOTUPRIGHT,
|
||||
-1, // DS3DDX_BUTTON_FOOTDOWNRIGHT,
|
||||
-1, // DS3DDX_BUTTON_HANDRIGHT,
|
||||
-1, // DS3DDX_BUTTON_START,
|
||||
-1, // DS3DDX_BUTTON_BACK
|
||||
-1, //no default key // DS3DDX_BUTTON_MENULEFT
|
||||
-1, //no default key // DS3DDX_BUTTON_MENURIGHT
|
||||
-1, // DS3DDX_BUTTON_MENUUP
|
||||
-1, // DS3DDX_BUTTON_MENUDOWN
|
||||
-1, // DS3DDX_BUTTON_COIN
|
||||
-1, // DS3DDX_BUTTON_MENUUP
|
||||
-1, // DS3DDX_BUTTON_MENUDOWN
|
||||
-1, // DS3DDX_BUTTON_COIN
|
||||
SDLK_RCTRL, // DS3DDX_BUTTON_OPERATOR
|
||||
},
|
||||
}
|
||||
},
|
||||
@@ -517,6 +547,7 @@ GameDef g_GameDefs[NUM_GAMES] =
|
||||
"MenuUp",
|
||||
"MenuDown",
|
||||
"Insert Coin",
|
||||
"Operator",
|
||||
},
|
||||
{ // m_szSecondaryFunction
|
||||
"(MenuLeft)",
|
||||
@@ -536,6 +567,7 @@ GameDef g_GameDefs[NUM_GAMES] =
|
||||
"(dedicated)",
|
||||
"(dedicated)",
|
||||
"",
|
||||
"",
|
||||
},
|
||||
{ // m_DedicatedMenuButton
|
||||
BM_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
|
||||
@@ -544,7 +576,8 @@ GameDef g_GameDefs[NUM_GAMES] =
|
||||
BM_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
|
||||
BM_BUTTON_START, // MENU_BUTTON_START
|
||||
BM_BUTTON_SELECT, // MENU_BUTTON_BACK
|
||||
BM_BUTTON_COIN,// MENU_BUTTON_COIN
|
||||
BM_BUTTON_COIN, // MENU_BUTTON_COIN
|
||||
BM_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
|
||||
},
|
||||
{ // m_SecondaryMenuButton
|
||||
BM_BUTTON_KEY1, // MENU_BUTTON_LEFT
|
||||
@@ -553,7 +586,8 @@ GameDef g_GameDefs[NUM_GAMES] =
|
||||
BM_BUTTON_SCRATCHDOWN, // MENU_BUTTON_DOWN
|
||||
BM_BUTTON_START, // MENU_BUTTON_START
|
||||
BM_BUTTON_SELECT, // MENU_BUTTON_BACK
|
||||
BM_BUTTON_COIN,// MENU_BUTTON_COIN
|
||||
BM_BUTTON_COIN, // MENU_BUTTON_COIN
|
||||
BM_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
|
||||
},
|
||||
{ // m_iDefaultKeyboardKey
|
||||
{ // PLAYER_1
|
||||
@@ -573,6 +607,7 @@ GameDef g_GameDefs[NUM_GAMES] =
|
||||
SDLK_UP, // BM_BUTTON_MENUUP
|
||||
SDLK_DOWN, // BM_BUTTON_MENUDOWN
|
||||
SDLK_F1, // BM_BUTTON_COIN
|
||||
SDLK_LCTRL, // BM_BUTTON_OPERATOR
|
||||
},
|
||||
{ // PLAYER_2
|
||||
-1, // BM_BUTTON_KEY1,
|
||||
@@ -591,6 +626,7 @@ GameDef g_GameDefs[NUM_GAMES] =
|
||||
-1, // BM_BUTTON_MENUUP
|
||||
-1, // BM_BUTTON_MENUDOWN
|
||||
-1, // BM_BUTTON_COIN
|
||||
SDLK_RCTRL, // BM_BUTTON_OPERATOR
|
||||
},
|
||||
}
|
||||
},
|
||||
|
||||
Reference in New Issue
Block a user