Operator & InsertCoin keys are now configurable like any other menu key, and are still global (effective on any screen). many other misc bug fies and changes. see TODO.miryokuteki

This commit is contained in:
Kevin Slaughter
2003-02-12 11:43:08 +00:00
parent 0c0caec1bc
commit de2602ccba
14 changed files with 257 additions and 150 deletions
+133 -97
View File
@@ -57,7 +57,7 @@ struct {
};
//
// Important: Every game must define the buttons: "Start", "Back", "MenuLeft", and "MenuRight"
// Important: Every game must define the buttons: "Start", "Back", "MenuLeft", "Operator" and "MenuRight"
//
GameDef g_GameDefs[NUM_GAMES] =
{
@@ -80,6 +80,7 @@ GameDef g_GameDefs[NUM_GAMES] =
"MenuUp",
"MenuDown",
"Insert Coin",
"Operator",
},
{ // m_szSecondaryFunction
"(MenuLeft)",
@@ -95,6 +96,7 @@ GameDef g_GameDefs[NUM_GAMES] =
"(dedicated)",
"(dedicated)",
"",
"",
},
{ // m_DedicatedMenuButton
DANCE_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
@@ -103,7 +105,8 @@ GameDef g_GameDefs[NUM_GAMES] =
DANCE_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
DANCE_BUTTON_START, // MENU_BUTTON_START
DANCE_BUTTON_BACK, // MENU_BUTTON_BACK
DANCE_BUTTON_COIN,// MENU_BUTTON_COIN
DANCE_BUTTON_COIN, // MENU_BUTTON_COIN
DANCE_BUTTON_OPERATOR // MENU_BUTTON_OPERATOR
},
{ // m_SecondaryMenuButton
DANCE_BUTTON_LEFT, // MENU_BUTTON_LEFT
@@ -112,38 +115,41 @@ GameDef g_GameDefs[NUM_GAMES] =
DANCE_BUTTON_DOWN, // MENU_BUTTON_DOWN
DANCE_BUTTON_START, // MENU_BUTTON_START
DANCE_BUTTON_BACK, // MENU_BUTTON_BACK
DANCE_BUTTON_COIN,// MENU_BUTTON_COIN
DANCE_BUTTON_COIN, // MENU_BUTTON_COIN
DANCE_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
},
{ // m_iDefaultKeyboardKey
{ // PLAYER_1
SDLK_LEFT, // DANCE_BUTTON_LEFT,
SDLK_RIGHT, // DANCE_BUTTON_RIGHT,
SDLK_UP, // DANCE_BUTTON_UP,
SDLK_UP, // DANCE_BUTTON_UP,
SDLK_DOWN, // DANCE_BUTTON_DOWN,
-1, //no default key // DANCE_BUTTON_UPLEFT,
-1, //no default key // DANCE_BUTTON_UPRIGHT,
SDLK_RETURN, // DANCE_BUTTON_START,
SDLK_ESCAPE, // DANCE_BUTTON_BACK
SDLK_RETURN, // DANCE_BUTTON_START,
SDLK_ESCAPE, // DANCE_BUTTON_BACK
-1, //no default key // DANCE_BUTTON_MENULEFT
-1, //no default key // DANCE_BUTTON_MENURIGHT
SDLK_UP, // DANCE_BUTTON_MENUUP
SDLK_UP, // DANCE_BUTTON_MENUUP
SDLK_DOWN, // DANCE_BUTTON_MENUDOWN
SDLK_F1, // DANCE_BUTTON_COIN
SDLK_LCTRL, // DANCE_BUTTON_OPERATOR
},
{ // PLAYER_2
SDLK_KP4, // DANCE_BUTTON_LEFT,
SDLK_KP6, // DANCE_BUTTON_RIGHT,
SDLK_KP8, // DANCE_BUTTON_UP,
SDLK_KP2, // DANCE_BUTTON_DOWN,
SDLK_KP7, // DANCE_BUTTON_UPLEFT,
SDLK_KP9, // DANCE_BUTTON_UPRIGHT,
SDLK_KP_ENTER, // DANCE_BUTTON_START,
SDLK_KP0, // DANCE_BUTTON_BACK
SDLK_KP4, // DANCE_BUTTON_LEFT,
SDLK_KP6, // DANCE_BUTTON_RIGHT,
SDLK_KP8, // DANCE_BUTTON_UP,
SDLK_KP2, // DANCE_BUTTON_DOWN,
SDLK_KP7, // DANCE_BUTTON_UPLEFT,
SDLK_KP9, // DANCE_BUTTON_UPRIGHT,
SDLK_KP_ENTER, // DANCE_BUTTON_START,
SDLK_KP0, // DANCE_BUTTON_BACK
-1, //no default key // DANCE_BUTTON_MENULEFT
-1, //no default key // DANCE_BUTTON_MENURIGHT
-1, //no default key // DANCE_BUTTON_MENUUP
-1, //no default key // DANCE_BUTTON_MENUDOWN
SDLK_F2, // DANCE_BUTTON_COIN
SDLK_RCTRL // DANCE_BUTTON_OPERATOR
},
}
},
@@ -165,6 +171,7 @@ GameDef g_GameDefs[NUM_GAMES] =
"MenuUp",
"MenuDown",
"Insert Coin",
"Operator",
},
{ // m_szSecondaryFunction
"(MenuUp)",
@@ -179,6 +186,7 @@ GameDef g_GameDefs[NUM_GAMES] =
"(dedicated)",
"(dedicated)",
"",
"",
},
{ // m_DedicatedMenuButton
PUMP_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
@@ -187,16 +195,18 @@ GameDef g_GameDefs[NUM_GAMES] =
PUMP_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
PUMP_BUTTON_START, // MENU_BUTTON_START
PUMP_BUTTON_BACK, // MENU_BUTTON_BACK
PUMP_BUTTON_COIN,// MENU_BUTTON_COIN
PUMP_BUTTON_COIN, // MENU_BUTTON_COIN
PUMP_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
},
{ // m_SecondaryMenuButton
PUMP_BUTTON_DOWNLEFT, // MENU_BUTTON_LEFT
PUMP_BUTTON_DOWNLEFT, // MENU_BUTTON_LEFT
PUMP_BUTTON_DOWNRIGHT, // MENU_BUTTON_RIGHT
PUMP_BUTTON_UPLEFT, // MENU_BUTTON_UP
PUMP_BUTTON_UPLEFT, // MENU_BUTTON_UP
PUMP_BUTTON_UPRIGHT, // MENU_BUTTON_DOWN
PUMP_BUTTON_CENTER, // MENU_BUTTON_START
PUMP_BUTTON_BACK, // MENU_BUTTON_BACK
PUMP_BUTTON_COIN,// MENU_BUTTON_COIN
PUMP_BUTTON_COIN, // MENU_BUTTON_COIN
PUMP_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
},
{ // m_iDefaultKeyboardKey
{ // PLAYER_1
@@ -205,27 +215,29 @@ GameDef g_GameDefs[NUM_GAMES] =
SDLK_s, // PUMP_BUTTON_CENTER,
SDLK_z, // PUMP_BUTTON_DOWNLEFT,
SDLK_c, // PUMP_BUTTON_DOWNRIGHT,
SDLK_RETURN, // PUMP_BUTTON_START,
SDLK_ESCAPE, // PUMP_BUTTON_BACK,
SDLK_RETURN, // PUMP_BUTTON_START,
SDLK_ESCAPE, // PUMP_BUTTON_BACK,
SDLK_LEFT, // PUMP_BUTTON_MENULEFT
SDLK_RIGHT, // PUMP_BUTTON_MENURIGHT
SDLK_UP, // PUMP_BUTTON_MENUUP
SDLK_UP, // PUMP_BUTTON_MENUUP
SDLK_DOWN, // PUMP_BUTTON_MENUDOWN
SDLK_F1, // PUMP_BUTTON_COIN
SDLK_LCTRL // PUMP_BUTTON_OPERATOR
},
{ // PLAYER_2
SDLK_KP7, // PUMP_BUTTON_UPLEFT,
SDLK_KP9, // PUMP_BUTTON_UPRIGHT,
SDLK_KP5, // PUMP_BUTTON_CENTER,
SDLK_KP1, // PUMP_BUTTON_DOWNLEFT,
SDLK_KP3, // PUMP_BUTTON_DOWNRIGHT,
SDLK_KP_ENTER, // PUMP_BUTTON_START,
SDLK_KP0, // PUMP_BUTTON_BACK,
SDLK_KP7, // PUMP_BUTTON_UPLEFT,
SDLK_KP9, // PUMP_BUTTON_UPRIGHT,
SDLK_KP5, // PUMP_BUTTON_CENTER,
SDLK_KP1, // PUMP_BUTTON_DOWNLEFT,
SDLK_KP3, // PUMP_BUTTON_DOWNRIGHT,
SDLK_KP_ENTER, // PUMP_BUTTON_START,
SDLK_KP0, // PUMP_BUTTON_BACK,
-1, //no default key // PUMP_BUTTON_MENULEFT
-1, //no default key // PUMP_BUTTON_MENURIGHT
-1, //no default key // PUMP_BUTTON_MENUUP
-1, //no default key // PUMP_BUTTON_MENUDOWN
SDLK_F2, // PUMP_BUTTON_COIN
SDLK_RCTRL, // PUMP_BUTTON_OPERATOR
},
}
},
@@ -249,6 +261,7 @@ GameDef g_GameDefs[NUM_GAMES] =
"MenuUp",
"MenuDown",
"Insert Coin",
"Operator",
},
{ // m_szSecondaryFunction
"(MenuUp)",
@@ -265,6 +278,7 @@ GameDef g_GameDefs[NUM_GAMES] =
"(dedicated)",
"(dedicated)",
"",
"",
},
{ // m_DedicatedMenuButton
EZ2_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
@@ -273,7 +287,8 @@ GameDef g_GameDefs[NUM_GAMES] =
EZ2_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
EZ2_BUTTON_START, // MENU_BUTTON_START
EZ2_BUTTON_BACK, // MENU_BUTTON_BACK
EZ2_BUTTON_COIN, // MENU_BUTTON_COIN
EZ2_BUTTON_COIN, // MENU_BUTTON_COIN
EZ2_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
},
{ // m_SecondaryMenuButton
EZ2_BUTTON_HANDUPLEFT, // MENU_BUTTON_LEFT
@@ -282,7 +297,8 @@ GameDef g_GameDefs[NUM_GAMES] =
EZ2_BUTTON_FOOTUPRIGHT, // MENU_BUTTON_DOWN
EZ2_BUTTON_FOOTDOWN, // MENU_BUTTON_START
EZ2_BUTTON_BACK, // MENU_BUTTON_BACK
EZ2_BUTTON_COIN, // MENU_BUTTON_COIN
EZ2_BUTTON_COIN, // MENU_BUTTON_COIN
EZ2_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
},
{ // m_iDefaultKeyboardKey
{ // PLAYER_1
@@ -293,13 +309,14 @@ GameDef g_GameDefs[NUM_GAMES] =
SDLK_v, // EZ2_BUTTON_HANDUPRIGHT,
SDLK_s, // EZ2_BUTTON_HANDLRLEFT,
SDLK_f, // EZ2_BUTTON_HANDLRRIGHT,
SDLK_RETURN, // EZ2_BUTTON_START,
SDLK_ESCAPE, // EZ2_BUTTON_BACK,
SDLK_RETURN, // EZ2_BUTTON_START,
SDLK_ESCAPE, // EZ2_BUTTON_BACK,
SDLK_LEFT, // EZ2_BUTTON_MENULEFT
SDLK_RIGHT, // EZ2_BUTTON_MENURIGHT
SDLK_UP, // EZ2_BUTTON_MENUUP
SDLK_UP, // EZ2_BUTTON_MENUUP
SDLK_DOWN, // EZ2_BUTTON_MENUDOWN
SDLK_F1, // EZ2_BUTTON_COIN
SDLK_LCTRL, // EZ2_BUTTON_OPERATOR
},
{ // PLAYER_2
-1, // EZ2_BUTTON_FOOTUPLEFT,
@@ -316,6 +333,7 @@ GameDef g_GameDefs[NUM_GAMES] =
-1, //no default key // EZ2_BUTTON_MENUUP
-1, //no default key // EZ2_BUTTON_MENUDOWN
SDLK_F2, // EZ2_BUTTON_COIN
SDLK_RCTRL, // EZ2_BUTTON_OPERATOR
},
},
},
@@ -337,6 +355,7 @@ GameDef g_GameDefs[NUM_GAMES] =
"MenuUp",
"MenuDown",
"Insert Coin",
"Operator",
},
{ // m_szSecondaryFunction
"(MenuLeft)",
@@ -351,53 +370,58 @@ GameDef g_GameDefs[NUM_GAMES] =
"(dedicated)",
"(dedicated)",
"",
"",
},
{ // m_DedicatedMenuButton
PARA_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
PARA_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
PARA_BUTTON_MENUUP, // MENU_BUTTON_UP
PARA_BUTTON_MENUUP, // MENU_BUTTON_UP
PARA_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
PARA_BUTTON_START, // MENU_BUTTON_START
PARA_BUTTON_BACK, // MENU_BUTTON_BACK
PARA_BUTTON_COIN,// MENU_BUTTON_COIN
PARA_BUTTON_COIN, // MENU_BUTTON_COIN
PARA_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
},
{ // m_SecondaryMenuButton
PARA_BUTTON_LEFT, // MENU_BUTTON_LEFT
PARA_BUTTON_RIGHT, // MENU_BUTTON_RIGHT
PARA_BUTTON_UPRIGHT, // MENU_BUTTON_UP
PARA_BUTTON_UPRIGHT, // MENU_BUTTON_UP
PARA_BUTTON_UPLEFT, // MENU_BUTTON_DOWN
PARA_BUTTON_START, // MENU_BUTTON_START
PARA_BUTTON_BACK, // MENU_BUTTON_BACK
PARA_BUTTON_COIN,// MENU_BUTTON_COIN
PARA_BUTTON_COIN, // MENU_BUTTON_COIN
PARA_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
},
{ // m_iDefaultKeyboardKey
{ // PLAYER_1
SDLK_z, // PARA_BUTTON_LEFT,
SDLK_x, // PARA_BUTTON_UPLEFT,
SDLK_c, // PARA_BUTTON_UP,
SDLK_v, // PARA_BUTTON_UPRIGHT,
SDLK_b, // PARA_BUTTON_RIGHT,
SDLK_RETURN, // PARA_BUTTON_START,
SDLK_ESCAPE, // PARA_BUTTON_BACK
SDLK_LEFT, //no default key // PARA_BUTTON_MENULEFT
SDLK_z, // PARA_BUTTON_LEFT,
SDLK_x, // PARA_BUTTON_UPLEFT,
SDLK_c, // PARA_BUTTON_UP,
SDLK_v, // PARA_BUTTON_UPRIGHT,
SDLK_b, // PARA_BUTTON_RIGHT,
SDLK_RETURN, // PARA_BUTTON_START,
SDLK_ESCAPE, // PARA_BUTTON_BACK
SDLK_LEFT, //no default key // PARA_BUTTON_MENULEFT
SDLK_RIGHT, //no default key // PARA_BUTTON_MENURIGHT
SDLK_UP, // PARA_BUTTON_MENUUP
SDLK_DOWN, // PARA_BUTTON_MENUDOWN
SDLK_F1, // PARA_BUTTON_COIN
SDLK_UP, // PARA_BUTTON_MENUUP
SDLK_DOWN, // PARA_BUTTON_MENUDOWN
SDLK_F1, // PARA_BUTTON_COIN
SDLK_LCTRL, // PARA_BUTTON_OPERATOR
},
{ // PLAYER_2
-1, // PARA_BUTTON_LEFT,
-1, // PARA_BUTTON_UPLEFT,
-1, // PARA_BUTTON_UP,
-1, // PARA_BUTTON_UPRIGHT,
-1, // PARA_BUTTON_RIGHT,
-1, // PARA_BUTTON_START,
-1, // PARA_BUTTON_BACK
-1, // PARA_BUTTON_LEFT,
-1, // PARA_BUTTON_UPLEFT,
-1, // PARA_BUTTON_UP,
-1, // PARA_BUTTON_UPRIGHT,
-1, // PARA_BUTTON_RIGHT,
-1, // PARA_BUTTON_START,
-1, // PARA_BUTTON_BACK
-1, //no default key // PARA_BUTTON_MENULEFT
-1, //no default key // PARA_BUTTON_MENURIGHT
-1, // PARA_BUTTON_MENUUP
-1,
-1, // PARA_BUTTON_COIN
-1, // PARA_BUTTON_MENUUP
-1,
-1, // PARA_BUTTON_COIN
SDLK_RCTRL, // PARA_BUTTON_OPERATOR
},
}
},
@@ -422,6 +446,7 @@ GameDef g_GameDefs[NUM_GAMES] =
"MenuUp",
"MenuDown",
"Insert Coin",
"Operator",
},
{ // m_szSecondaryFunction
"(MenuLeft)",
@@ -439,59 +464,64 @@ GameDef g_GameDefs[NUM_GAMES] =
"(dedicated)",
"(dedicated)",
"",
"",
},
{ // m_DedicatedMenuButton
DS3DDX_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
DS3DDX_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
DS3DDX_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
DS3DDX_BUTTON_MENUUP, // MENU_BUTTON_UP
DS3DDX_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
DS3DDX_BUTTON_MENUUP, // MENU_BUTTON_UP
DS3DDX_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
DS3DDX_BUTTON_START, // MENU_BUTTON_START
DS3DDX_BUTTON_BACK, // MENU_BUTTON_BACK
DS3DDX_BUTTON_COIN,// MENU_BUTTON_COIN
DS3DDX_BUTTON_BACK, // MENU_BUTTON_BACK
DS3DDX_BUTTON_COIN, // MENU_BUTTON_COIN
DS3DDX_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
},
{ // m_SecondaryMenuButton
DS3DDX_BUTTON_HANDLEFT, // MENU_BUTTON_LEFT
DS3DDX_BUTTON_HANDRIGHT, // MENU_BUTTON_RIGHT
DS3DDX_BUTTON_HANDUP, // MENU_BUTTON_UP
DS3DDX_BUTTON_HANDRIGHT, // MENU_BUTTON_RIGHT
DS3DDX_BUTTON_HANDUP, // MENU_BUTTON_UP
DS3DDX_BUTTON_HANDDOWN, // MENU_BUTTON_DOWN
DS3DDX_BUTTON_START, // MENU_BUTTON_START
DS3DDX_BUTTON_BACK, // MENU_BUTTON_BACK
DS3DDX_BUTTON_COIN,// MENU_BUTTON_COIN
DS3DDX_BUTTON_BACK, // MENU_BUTTON_BACK
DS3DDX_BUTTON_COIN, // MENU_BUTTON_COIN
DS3DDX_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
},
{ // m_iDefaultKeyboardKey
{ // PLAYER_1
SDLK_a, // DS3DDX_BUTTON_HANDLEFT,
SDLK_z, // DS3DDX_BUTTON_FOOTDOWNLEFT,
SDLK_q, // DS3DDX_BUTTON_FOOTUPLEFT,
SDLK_w, // DS3DDX_BUTTON_HANDUP,
SDLK_x, // DS3DDX_BUTTON_HANDDOWN,
SDLK_e, // DS3DDX_BUTTON_FOOTUPRIGHT,
SDLK_c, // DS3DDX_BUTTON_FOOTDOWNRIGHT,
SDLK_d, // DS3DDX_BUTTON_HANDRIGHT,
SDLK_RETURN, // DS3DDX_BUTTON_START,
SDLK_ESCAPE, // DS3DDX_BUTTON_BACK
SDLK_LEFT, //no default key // DS3DDX_BUTTON_MENULEFT
SDLK_a, // DS3DDX_BUTTON_HANDLEFT,
SDLK_z, // DS3DDX_BUTTON_FOOTDOWNLEFT,
SDLK_q, // DS3DDX_BUTTON_FOOTUPLEFT,
SDLK_w, // DS3DDX_BUTTON_HANDUP,
SDLK_x, // DS3DDX_BUTTON_HANDDOWN,
SDLK_e, // DS3DDX_BUTTON_FOOTUPRIGHT,
SDLK_c, // DS3DDX_BUTTON_FOOTDOWNRIGHT,
SDLK_d, // DS3DDX_BUTTON_HANDRIGHT,
SDLK_RETURN, // DS3DDX_BUTTON_START,
SDLK_ESCAPE, // DS3DDX_BUTTON_BACK
SDLK_LEFT, //no default key // DS3DDX_BUTTON_MENULEFT
SDLK_RIGHT, //no default key // DS3DDX_BUTTON_MENURIGHT
SDLK_UP, // DS3DDX_BUTTON_MENUUP
SDLK_DOWN, // DS3DDX_BUTTON_MENUDOWN
SDLK_F1, // DS3DDX_BUTTON_COIN
SDLK_UP, // DS3DDX_BUTTON_MENUUP
SDLK_DOWN, // DS3DDX_BUTTON_MENUDOWN
SDLK_F1, // DS3DDX_BUTTON_COIN
SDLK_LCTRL, // DS3DDX_BUTTON_OPERATOR
},
{ // PLAYER_2
-1, // DS3DDX_BUTTON_HANDLEFT,
-1, // DS3DDX_BUTTON_FOOTDOWNLEFT,
-1, // DS3DDX_BUTTON_FOOTUPLEFT,
-1, // DS3DDX_BUTTON_HANDUP,
-1, // DS3DDX_BUTTON_HANDDOWN,
-1, // DS3DDX_BUTTON_FOOTUPRIGHT,
-1, // DS3DDX_BUTTON_FOOTDOWNRIGHT,
-1, // DS3DDX_BUTTON_HANDRIGHT,
-1, // DS3DDX_BUTTON_START,
-1, // DS3DDX_BUTTON_BACK
-1, // DS3DDX_BUTTON_HANDLEFT,
-1, // DS3DDX_BUTTON_FOOTDOWNLEFT,
-1, // DS3DDX_BUTTON_FOOTUPLEFT,
-1, // DS3DDX_BUTTON_HANDUP,
-1, // DS3DDX_BUTTON_HANDDOWN,
-1, // DS3DDX_BUTTON_FOOTUPRIGHT,
-1, // DS3DDX_BUTTON_FOOTDOWNRIGHT,
-1, // DS3DDX_BUTTON_HANDRIGHT,
-1, // DS3DDX_BUTTON_START,
-1, // DS3DDX_BUTTON_BACK
-1, //no default key // DS3DDX_BUTTON_MENULEFT
-1, //no default key // DS3DDX_BUTTON_MENURIGHT
-1, // DS3DDX_BUTTON_MENUUP
-1, // DS3DDX_BUTTON_MENUDOWN
-1, // DS3DDX_BUTTON_COIN
-1, // DS3DDX_BUTTON_MENUUP
-1, // DS3DDX_BUTTON_MENUDOWN
-1, // DS3DDX_BUTTON_COIN
SDLK_RCTRL, // DS3DDX_BUTTON_OPERATOR
},
}
},
@@ -517,6 +547,7 @@ GameDef g_GameDefs[NUM_GAMES] =
"MenuUp",
"MenuDown",
"Insert Coin",
"Operator",
},
{ // m_szSecondaryFunction
"(MenuLeft)",
@@ -536,6 +567,7 @@ GameDef g_GameDefs[NUM_GAMES] =
"(dedicated)",
"(dedicated)",
"",
"",
},
{ // m_DedicatedMenuButton
BM_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
@@ -544,7 +576,8 @@ GameDef g_GameDefs[NUM_GAMES] =
BM_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
BM_BUTTON_START, // MENU_BUTTON_START
BM_BUTTON_SELECT, // MENU_BUTTON_BACK
BM_BUTTON_COIN,// MENU_BUTTON_COIN
BM_BUTTON_COIN, // MENU_BUTTON_COIN
BM_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
},
{ // m_SecondaryMenuButton
BM_BUTTON_KEY1, // MENU_BUTTON_LEFT
@@ -553,7 +586,8 @@ GameDef g_GameDefs[NUM_GAMES] =
BM_BUTTON_SCRATCHDOWN, // MENU_BUTTON_DOWN
BM_BUTTON_START, // MENU_BUTTON_START
BM_BUTTON_SELECT, // MENU_BUTTON_BACK
BM_BUTTON_COIN,// MENU_BUTTON_COIN
BM_BUTTON_COIN, // MENU_BUTTON_COIN
BM_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
},
{ // m_iDefaultKeyboardKey
{ // PLAYER_1
@@ -573,6 +607,7 @@ GameDef g_GameDefs[NUM_GAMES] =
SDLK_UP, // BM_BUTTON_MENUUP
SDLK_DOWN, // BM_BUTTON_MENUDOWN
SDLK_F1, // BM_BUTTON_COIN
SDLK_LCTRL, // BM_BUTTON_OPERATOR
},
{ // PLAYER_2
-1, // BM_BUTTON_KEY1,
@@ -591,6 +626,7 @@ GameDef g_GameDefs[NUM_GAMES] =
-1, // BM_BUTTON_MENUUP
-1, // BM_BUTTON_MENUDOWN
-1, // BM_BUTTON_COIN
SDLK_RCTRL, // BM_BUTTON_OPERATOR
},
}
},