rename "AllSorts" code to "Menu"
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@@ -29,8 +29,8 @@ const CString g_sCodeNames[CodeDetector::NUM_CODES] = {
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"Harder2",
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"NextSort1",
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"NextSort2",
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"AllSorts1",
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"AllSorts2",
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"Menu1",
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"Menu2",
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"Mirror",
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"Left",
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"Right",
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@@ -209,9 +209,9 @@ bool CodeDetector::EnteredNextSort( GameController controller )
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return EnteredCode(controller,CODE_NEXT_SORT1) || EnteredCode(controller,CODE_NEXT_SORT2);
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}
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bool CodeDetector::EnteredAllSorts( GameController controller )
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bool CodeDetector::EnteredMenu( GameController controller )
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{
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return EnteredCode(controller,CODE_ALL_SORTS1) || EnteredCode(controller,CODE_ALL_SORTS2);
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return EnteredCode(controller,CODE_MENU1) || EnteredCode(controller,CODE_MENU2);
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}
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#define TOGGLE(v,a,b) if(v!=a) v=a; else v=b;
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