add comment about editor noteskin
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+5
-2
@@ -736,8 +736,11 @@ void ScreenEdit::Init()
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}
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}
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m_PlayerStateEdit.m_PlayerNumber = PLAYER_1;
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// If we always go with the GAMESTATE NoteSkin, we will have fun effects like Vivid or Flat in the editor notefield.
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// This is not conducive to productive editing.
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// If we always go with the GAMESTATE NoteSkin, we will have fun effects
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// like Vivid or Flat in the editor notefield. This is not conducive to
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// productive editing.
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// todo: We should allow certain noteskins (note-colored/rhythm) to be
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// displayed. (Perhaps this should be a noteskin metric.) -aj
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if( NOTESKIN->DoesNoteSkinExist( EDITOR_NOTE_SKINS[PLAYER_1].Get() ) )
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{
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PO_GROUP_ASSIGN( m_PlayerStateEdit.m_PlayerOptions, ModsLevel_Stage, m_sNoteSkin, EDITOR_NOTE_SKINS[PLAYER_1].Get() );
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