diff --git a/src/ScreenEdit.cpp b/src/ScreenEdit.cpp index 8707da7293..939b788890 100644 --- a/src/ScreenEdit.cpp +++ b/src/ScreenEdit.cpp @@ -736,8 +736,11 @@ void ScreenEdit::Init() } } m_PlayerStateEdit.m_PlayerNumber = PLAYER_1; - // If we always go with the GAMESTATE NoteSkin, we will have fun effects like Vivid or Flat in the editor notefield. - // This is not conducive to productive editing. + // If we always go with the GAMESTATE NoteSkin, we will have fun effects + // like Vivid or Flat in the editor notefield. This is not conducive to + // productive editing. + // todo: We should allow certain noteskins (note-colored/rhythm) to be + // displayed. (Perhaps this should be a noteskin metric.) -aj if( NOTESKIN->DoesNoteSkinExist( EDITOR_NOTE_SKINS[PLAYER_1].Get() ) ) { PO_GROUP_ASSIGN( m_PlayerStateEdit.m_PlayerOptions, ModsLevel_Stage, m_sNoteSkin, EDITOR_NOTE_SKINS[PLAYER_1].Get() );