add a comment about behavior of stops and delays in warpsadd a comment about behavior of stops and delays in warpsadd a comment about behavior of stops and delays in warpsadd a comment about behavior of stops and delays in warpsadd a comment about behavior of stops and delays in warpsadd a comment about behavior of stops and delays in warpsadd a comment about behavior of stops and delays in warpsadd a comment about behavior of stops and delays in warpsadd a comment about behavior of stops and delays in warps
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@@ -515,6 +515,7 @@ bool TimingData::IsWarpAtRow( int iNoteRow ) const
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const WarpSegment& s = m_WarpSegments[i];
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if( s.m_iStartRow <= iNoteRow && iNoteRow < (s.m_iStartRow + BeatToNoteRow(s.m_fLengthBeats) ) )
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{
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// Allow stops inside warps to allow things like stop, warp, stop, warp, stop, and so on.
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if( m_StopSegments.empty() )
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{
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return true;
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