fix "hold start to give up" stays on screen if the button was pushed before
we ended a course song, and triggered after
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@@ -1839,7 +1839,7 @@ void ScreenGameplay::Update( float fDeltaTime )
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pi->GetPlayerStageStats()->bFailed |= GAMESTATE->AllHumanHaveComboOf30OrMoreMisses();
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pi->GetPlayerStageStats()->bFailed |= GAMESTATE->AllHumanHaveComboOf30OrMoreMisses();
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}
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}
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m_GiveUpTimer.SetZero();
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AbortGiveUp( false );
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if( GIVING_UP_GOES_TO_PREV_SCREEN )
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if( GIVING_UP_GOES_TO_PREV_SCREEN )
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{
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{
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