From ddb155858c5a3feb4ec5d7315c3eb0bda9a9c8a6 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Tue, 14 Mar 2006 06:01:03 +0000 Subject: [PATCH] fix "hold start to give up" stays on screen if the button was pushed before we ended a course song, and triggered after --- stepmania/src/ScreenGameplay.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 7c65da0400..15f9e38002 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -1839,7 +1839,7 @@ void ScreenGameplay::Update( float fDeltaTime ) pi->GetPlayerStageStats()->bFailed |= GAMESTATE->AllHumanHaveComboOf30OrMoreMisses(); } - m_GiveUpTimer.SetZero(); + AbortGiveUp( false ); if( GIVING_UP_GOES_TO_PREV_SCREEN ) {