fix "hold start to give up" stays on screen if the button was pushed before

we ended a course song, and triggered after
This commit is contained in:
Glenn Maynard
2006-03-14 06:01:03 +00:00
parent 3050906da6
commit ddb155858c
+1 -1
View File
@@ -1839,7 +1839,7 @@ void ScreenGameplay::Update( float fDeltaTime )
pi->GetPlayerStageStats()->bFailed |= GAMESTATE->AllHumanHaveComboOf30OrMoreMisses();
}
m_GiveUpTimer.SetZero();
AbortGiveUp( false );
if( GIVING_UP_GOES_TO_PREV_SCREEN )
{