Remove CourseEntryType. Instead, treat each CourseEntry property as a filter.
This commit is contained in:
+261
-273
@@ -23,20 +23,6 @@
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#include <limits.h>
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static const CString CourseEntryTypeNames[] = {
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"Fixed",
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"Random",
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"RandomWithinGroup",
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"Best",
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"Worst",
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};
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XToString( CourseEntryType, NUM_CourseEntryType );
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XToThemedString( CourseEntryType, NUM_CourseEntryType );
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/* Amount to increase meter ranges to make them difficult: */
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const int COURSE_DIFFICULTY_CLASS_CHANGE[NUM_DIFFICULTIES] = { -1, -1, 0, 1, 1 };
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/* Maximum lower value of ranges when difficult: */
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const int MAX_BOTTOM_RANGE = 10;
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@@ -225,36 +211,32 @@ void Course::LoadFromCRSFile( CString sPath )
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// infer entry::Type from the first param
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if( sParams[1].Left(strlen("BEST")) == "BEST" )
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{
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new_entry.type = COURSE_ENTRY_BEST;
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new_entry.players_index = atoi( sParams[1].Right(sParams[1].size()-strlen("BEST")) ) - 1;
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CLAMP( new_entry.players_index, 0, 500 );
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new_entry.iMostPopularIndex = atoi( sParams[1].Right(sParams[1].size()-strlen("BEST")) ) - 1;
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CLAMP( new_entry.iMostPopularIndex, 0, 500 );
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}
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else if( sParams[1].Left(strlen("WORST")) == "WORST" )
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{
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new_entry.type = COURSE_ENTRY_WORST;
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new_entry.players_index = atoi( sParams[1].Right(sParams[1].size()-strlen("WORST")) ) - 1;
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CLAMP( new_entry.players_index, 0, 500 );
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new_entry.iLeastPopularIndex = atoi( sParams[1].Right(sParams[1].size()-strlen("WORST")) ) - 1;
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CLAMP( new_entry.iLeastPopularIndex, 0, 500 );
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}
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else if( sParams[1] == "*" )
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{
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new_entry.bSecret = true;
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new_entry.type = COURSE_ENTRY_RANDOM;
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}
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else if( sParams[1].Right(1) == "*" )
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{
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new_entry.bSecret = true;
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new_entry.type = COURSE_ENTRY_RANDOM_WITHIN_GROUP;
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CString sSong = sParams[1];
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sSong.Replace( "\\", "/" );
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CStringArray bits;
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split( sSong, "/", bits );
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if( bits.size() == 2 )
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new_entry.group_name = bits[0];
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new_entry.sSongGroup = bits[0];
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else
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LOG->Warn( "Course file '%s' contains a random_within_group entry '%s' that is invalid. "
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"Song should be in the format '<group>/*'.",
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sPath.c_str(), sSong.c_str());
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if( !SONGMAN->DoesSongGroupExist(new_entry.group_name) )
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if( !SONGMAN->DoesSongGroupExist(new_entry.sSongGroup) )
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{
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/* XXX: We need a place to put "user warnings". This is too loud for info.txt--
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* it obscures important warnings--and regular users never look there, anyway. */
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@@ -266,8 +248,6 @@ void Course::LoadFromCRSFile( CString sPath )
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}
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else
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{
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new_entry.type = COURSE_ENTRY_FIXED;
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CString sSong = sParams[1];
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new_entry.pSong = SONGMAN->FindSong( sSong );
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@@ -282,18 +262,18 @@ void Course::LoadFromCRSFile( CString sPath )
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}
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}
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new_entry.difficulty = StringToDifficulty( sParams[2] );
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if( new_entry.difficulty == DIFFICULTY_INVALID )
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new_entry.baseDifficulty = StringToDifficulty( sParams[2] );
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if( new_entry.baseDifficulty == DIFFICULTY_INVALID )
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{
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int retval = sscanf( sParams[2], "%d..%d", &new_entry.low_meter, &new_entry.high_meter );
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int retval = sscanf( sParams[2], "%d..%d", &new_entry.iLowMeter, &new_entry.iHighMeter );
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if( retval == 1 )
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new_entry.high_meter = new_entry.low_meter;
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new_entry.iHighMeter = new_entry.iLowMeter;
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else if( retval != 2 )
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{
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LOG->Warn("Course file '%s' contains an invalid difficulty setting: \"%s\", 3..6 used instead",
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sPath.c_str(), sParams[2].c_str());
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new_entry.low_meter = 3;
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new_entry.high_meter = 6;
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new_entry.iLowMeter = 3;
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new_entry.iHighMeter = 6;
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}
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}
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@@ -312,12 +292,12 @@ void Course::LoadFromCRSFile( CString sPath )
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else if( !sMod.CompareNoCase("noshowcourse") )
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new_entry.bSecret = true;
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else if( !sMod.CompareNoCase("nodifficult") )
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new_entry.no_difficult = true;
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new_entry.bNoDifficult = true;
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else
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continue;
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mods.erase(mods.begin() + j);
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}
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new_entry.modifiers = join( ",", mods );
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new_entry.sModifiers = join( ",", mods );
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}
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new_entry.attacks = attacks;
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@@ -468,78 +448,73 @@ void Course::Save( CString sPath, bool bSavingCache )
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if( j == 0 )
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f.PutLine( "#MODS:" );
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CString line;
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const Attack &a = entry.attacks[j];
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line += ssprintf( " TIME=%.2f:LEN=%.2f:MODS=%s",
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a.fStartSecond, a.fSecsRemaining, a.sModifiers.c_str() );
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f.Write( ssprintf( " TIME=%.2f:LEN=%.2f:MODS=%s",
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a.fStartSecond, a.fSecsRemaining, a.sModifiers.c_str() ) );
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if( j+1 < entry.attacks.size() )
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line += ":";
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f.Write( ":" );
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else
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line += ";";
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f.PutLine( line );
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f.Write( ";" );
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f.PutLine( "" );
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}
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if( entry.fGainSeconds > 0 )
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f.PutLine( ssprintf("#GAINSECONDS:%f;", entry.fGainSeconds) );
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CString line;
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switch( entry.type )
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if( entry.iMostPopularIndex != -1 )
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{
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case COURSE_ENTRY_FIXED:
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{
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// strip off everything but the group name and song dir
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CStringArray as;
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ASSERT( entry.pSong != NULL );
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split( entry.pSong->GetSongDir(), "/", as );
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ASSERT( as.size() >= 2 );
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CString sGroup = as[ as.size()-2 ];
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CString sSong = as[ as.size()-1 ];
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line += "#SONG:" + sGroup + '/' + sSong;
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}
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break;
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case COURSE_ENTRY_RANDOM:
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line += "#SONG:*";
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break;
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case COURSE_ENTRY_RANDOM_WITHIN_GROUP:
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line += ssprintf( "#SONG:%s/*", entry.group_name.c_str() );
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break;
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case COURSE_ENTRY_BEST:
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line += ssprintf( "#SONG:BEST%d", entry.players_index+1 );
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break;
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case COURSE_ENTRY_WORST:
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line += ssprintf( "#SONG:WORST%d", entry.players_index+1 );
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break;
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default:
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ASSERT(0);
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f.Write( ssprintf( "#SONG:BEST%d", entry.iMostPopularIndex+1 ) );
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}
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else if( entry.iLeastPopularIndex != -1 )
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{
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f.Write( ssprintf( "#SONG:WORST%d", entry.iLeastPopularIndex+1 ) );
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}
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else if( entry.pSong )
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{
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// strip off everything but the group name and song dir
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CStringArray as;
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ASSERT( entry.pSong != NULL );
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split( entry.pSong->GetSongDir(), "/", as );
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ASSERT( as.size() >= 2 );
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CString sGroup = as[ as.size()-2 ];
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CString sSong = as[ as.size()-1 ];
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f.Write( "#SONG:" + sGroup + '/' + sSong );
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}
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else if( !entry.sSongGroup.empty() )
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{
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f.Write( ssprintf( "#SONG:%s/*", entry.sSongGroup.c_str() ) );
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}
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else
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{
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f.Write( "#SONG:*" );
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}
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line += ":";
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if( entry.difficulty != DIFFICULTY_INVALID )
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line += DifficultyToString(entry.difficulty);
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else if( entry.low_meter != -1 && entry.high_meter != -1 )
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line += ssprintf( "%d..%d", entry.low_meter, entry.high_meter );
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line += ":";
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f.Write( ":" );
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if( entry.baseDifficulty != DIFFICULTY_INVALID )
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f.Write( DifficultyToString(entry.baseDifficulty) );
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else if( entry.iLowMeter != -1 && entry.iHighMeter != -1 )
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f.Write( ssprintf( "%d..%d", entry.iLowMeter, entry.iHighMeter ) );
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f.Write( ":" );
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CString modifiers = entry.modifiers;
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bool default_secret = (entry.type == COURSE_ENTRY_RANDOM || entry.type == COURSE_ENTRY_RANDOM_WITHIN_GROUP);
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if( default_secret != entry.bSecret )
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CString sModifiers = entry.sModifiers;
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bool bDefaultSecret = entry.IsRandomSong();
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if( bDefaultSecret != entry.bSecret )
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{
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if( modifiers != "" )
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modifiers += ",";
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modifiers += entry.bSecret? "noshowcourse":"showcourse";
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if( sModifiers != "" )
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sModifiers += ",";
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sModifiers += entry.bSecret? "noshowcourse":"showcourse";
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}
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if( entry.no_difficult )
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if( entry.bNoDifficult )
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{
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if( modifiers != "" )
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modifiers += ",";
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modifiers += "nodifficult";
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if( sModifiers != "" )
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sModifiers += ",";
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sModifiers += "nodifficult";
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}
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line += modifiers;
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f.Write( sModifiers );
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line += ";";
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f.PutLine( line );
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f.PutLine( ";" );
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}
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}
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@@ -568,17 +543,12 @@ void Course::AutogenEndlessFromGroup( CString sGroupName, Difficulty diff )
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// gameplay. (We might still get a repeat at the repeat boundary,
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// but that'd be rare.) -glenn
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CourseEntry e;
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if( sGroupName != "" )
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e.type = COURSE_ENTRY_RANDOM_WITHIN_GROUP;
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else
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e.type = COURSE_ENTRY_RANDOM;
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e.group_name = sGroupName;
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e.difficulty = diff;
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e.sSongGroup = sGroupName;
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e.baseDifficulty = diff;
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e.bSecret = true;
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vector<Song*> vSongs;
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SONGMAN->GetSongs( vSongs, e.group_name );
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SONGMAN->GetSongs( vSongs, e.sSongGroup );
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for( unsigned i = 0; i < vSongs.size(); ++i)
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m_entries.push_back( e );
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}
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@@ -633,8 +603,7 @@ void Course::AutogenOniFromArtist( CString sArtistName, CString sArtistNameTrans
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aSongs.erase( aSongs.begin()+4, aSongs.end() );
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CourseEntry e;
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e.type = COURSE_ENTRY_FIXED;
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e.difficulty = dc;
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e.baseDifficulty = dc;
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for( unsigned i = 0; i < aSongs.size(); ++i )
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{
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@@ -648,45 +617,6 @@ bool Course::IsPlayableIn( StepsType st ) const
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return GetTrail( st ) != NULL;
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}
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static vector<Song*> GetFilteredBestSongs( StepsType st )
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{
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const vector<Song*> &vSongsByMostPlayed = SONGMAN->GetBestSongs();
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vector<Song*> ret;
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ret.reserve( vSongsByMostPlayed.size() );
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for( unsigned i=0; i < vSongsByMostPlayed.size(); ++i )
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{
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// filter out long songs and songs that don't have both medium and hard steps
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Song* pSong = vSongsByMostPlayed[i];
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if( SONGMAN->GetNumStagesForSong(pSong) > 1 )
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continue;
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const vector<Steps*>& vpSteps = pSong->GetAllSteps();
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bool FoundMedium = false, FoundHard = false;
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FOREACH_CONST( Steps*, vpSteps, pSteps )
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{
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if( (*pSteps)->m_StepsType != st )
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continue;
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if( !PREFSMAN->m_bAutogenSteps && (*pSteps)->IsAutogen() )
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continue;
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if( (*pSteps)->GetDifficulty() == DIFFICULTY_MEDIUM )
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FoundMedium = true;
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else if( (*pSteps)->GetDifficulty() == DIFFICULTY_HARD )
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FoundHard = true;
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if( FoundMedium && FoundHard )
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break;
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}
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if( !FoundMedium || !FoundHard )
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continue;
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ret.push_back( pSong );
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}
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return ret;
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}
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struct SortTrailEntry
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{
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@@ -742,10 +672,14 @@ Trail* Course::GetTrail( StepsType st, CourseDifficulty cd ) const
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{
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/* If we have any random entries (so that the seed matters), invalidate the cache. */
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bool bHaveRandom = false;
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for( unsigned i=0; !bHaveRandom && i<m_entries.size(); i++ )
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if( m_entries[i].type == COURSE_ENTRY_RANDOM ||
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m_entries[i].type == COURSE_ENTRY_RANDOM_WITHIN_GROUP )
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FOREACH_CONST( CourseEntry, m_entries, e )
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{
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if( e->IsRandomSong() )
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{
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bHaveRandom = true;
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break;
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}
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}
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if( bHaveRandom )
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m_TrailCache.clear();
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@@ -878,135 +812,189 @@ bool Course::GetTrailUnsorted( StepsType st, CourseDifficulty cd, Trail &trail )
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/* Set to true if CourseDifficulty is able to change something. */
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bool bCourseDifficultyIsSignificant = (cd == DIFFICULTY_MEDIUM);
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for( unsigned i=0; i<entries.size(); i++ )
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// Resolve each entry to a Song and Steps.
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FOREACH_CONST( CourseEntry, entries, e )
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{
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const CourseEntry &e = entries[i];
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CourseDifficulty entry_difficulty = cd;
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if( e.no_difficult && entry_difficulty == DIFFICULTY_HARD )
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entry_difficulty = DIFFICULTY_MEDIUM;
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Song* pResolvedSong = NULL; // fill this in
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Steps* pResolvedSteps = NULL; // fill this in
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Song* pSong = NULL; // fill this in
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Steps* pSteps = NULL; // fill this in
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//
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// Create a list of matching songs.
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//
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/* This applies difficult mode for meter ranges. (If it's a difficulty
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* class, we'll do it below.) */
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int low_meter = e.low_meter;
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int high_meter = e.high_meter;
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switch( e.type )
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// Start with all songs
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vector<Song*> vpPossibleSongs;
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if( e->pSong )
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{
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case COURSE_ENTRY_FIXED:
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pSong = e.pSong;
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if( pSong )
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// Choose an exact song
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vpPossibleSongs.push_back( e->pSong );
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}
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else
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{
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vpPossibleSongs = SONGMAN->GetAllSongs();
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FOREACH( Song*, vpPossibleSongs, song )
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{
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if( e.difficulty != DIFFICULTY_INVALID )
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pSteps = pSong->GetStepsByDifficulty( st, e.difficulty );
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else if( e.low_meter != -1 && e.high_meter != -1 )
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pSteps = pSong->GetStepsByMeter( st, low_meter, high_meter );
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else
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pSteps = pSong->GetStepsByDifficulty( st, DIFFICULTY_MEDIUM );
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}
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break;
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case COURSE_ENTRY_RANDOM:
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case COURSE_ENTRY_RANDOM_WITHIN_GROUP:
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{
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if( !bShuffledSet )
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// Ignore locked songs when choosing randomly
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// TODO: Move Course initialization after UNLOCKMAN is created
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if( UNLOCKMAN && UNLOCKMAN->SongIsLocked(*song) )
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{
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AllSongsShuffled = SONGMAN->GetAllSongs();
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random_shuffle( AllSongsShuffled.begin(), AllSongsShuffled.end(), rnd );
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bShuffledSet = true;
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vector<Song*>::iterator eraseme = song;
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song--;
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vpPossibleSongs.erase( eraseme );
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continue;
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}
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// find a song with the notes we want
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for( unsigned j=0; j<AllSongsShuffled.size(); j++ )
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// Ignore boring tutorial songs
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if( (*song)->IsTutorial() )
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{
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/* See if the first song matches what we want. */
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ASSERT( unsigned(CurSong) < AllSongsShuffled.size() );
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pSong = AllSongsShuffled[CurSong];
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ASSERT( pSong );
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CurSong = (CurSong+1) % AllSongsShuffled.size();
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vector<Song*>::iterator eraseme = song;
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song--;
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vpPossibleSongs.erase( eraseme );
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continue;
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}
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// Ignore locked songs when choosing randomly
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if( UNLOCKMAN->SongIsLocked(pSong) )
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continue;
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// Ignore boring tutorial songs
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if( pSong->IsTutorial() )
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continue;
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if( e.type == COURSE_ENTRY_RANDOM_WITHIN_GROUP &&
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pSong->m_sGroupName.CompareNoCase(e.group_name))
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continue; /* wrong group */
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if( e.difficulty == DIFFICULTY_INVALID )
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pSteps = pSong->GetStepsByMeter( st, low_meter, high_meter );
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else
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pSteps = pSong->GetStepsByDifficulty( st, e.difficulty );
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if( pSteps ) // found a match
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break; // stop searching
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pSong = NULL;
|
||||
pSteps = NULL;
|
||||
// Don't allow long songs
|
||||
if( SONGMAN->GetNumStagesForSong(*song) > 1 )
|
||||
{
|
||||
vector<Song*>::iterator eraseme = song;
|
||||
song--;
|
||||
vpPossibleSongs.erase( eraseme );
|
||||
continue;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case COURSE_ENTRY_BEST:
|
||||
case COURSE_ENTRY_WORST:
|
||||
{
|
||||
if( !bMostPlayedSet )
|
||||
{
|
||||
bMostPlayedSet = true;
|
||||
vSongsByMostPlayed = GetFilteredBestSongs( st );
|
||||
}
|
||||
|
||||
if( e.players_index >= (int)vSongsByMostPlayed.size() )
|
||||
break;
|
||||
|
||||
switch( e.type )
|
||||
{
|
||||
case COURSE_ENTRY_BEST:
|
||||
pSong = vSongsByMostPlayed[e.players_index];
|
||||
break;
|
||||
case COURSE_ENTRY_WORST:
|
||||
pSong = vSongsByMostPlayed[vSongsByMostPlayed.size()-1-e.players_index];
|
||||
break;
|
||||
default:
|
||||
ASSERT(0);
|
||||
}
|
||||
|
||||
if( e.difficulty == DIFFICULTY_INVALID )
|
||||
pSteps = pSong->GetStepsByMeter( st, low_meter, high_meter );
|
||||
else
|
||||
pSteps = pSong->GetStepsByDifficulty( st, e.difficulty );
|
||||
|
||||
if( pSteps == NULL )
|
||||
pSteps = pSong->GetClosestNotes( st, DIFFICULTY_MEDIUM );
|
||||
}
|
||||
break;
|
||||
default:
|
||||
ASSERT(0);
|
||||
}
|
||||
|
||||
if( !pSong || !pSteps )
|
||||
|
||||
// Filter out all songs that don't have matching steps
|
||||
// At the same time, create a list of matching song/steps.
|
||||
typedef vector<Steps*> StepsVector;
|
||||
map<Song*,StepsVector> mapSongToSteps;
|
||||
FOREACH( Song*, vpPossibleSongs, song )
|
||||
{
|
||||
// Apply song group filter
|
||||
if( !e->sSongGroup.empty() && (*song)->m_sGroupName != e->sSongGroup )
|
||||
{
|
||||
vector<Song*>::iterator eraseme = song;
|
||||
song--;
|
||||
vpPossibleSongs.erase( eraseme );
|
||||
continue;
|
||||
}
|
||||
|
||||
vector<Steps*> vpMatchingSteps;
|
||||
(*song)->GetSteps( vpMatchingSteps, st );
|
||||
|
||||
FOREACH( Steps*, vpMatchingSteps, steps )
|
||||
{
|
||||
if( e->baseDifficulty != DIFFICULTY_INVALID )
|
||||
{
|
||||
Difficulty dc = e->baseDifficulty;
|
||||
if( (*steps)->GetDifficulty() != dc )
|
||||
{
|
||||
vector<Steps*>::iterator eraseme = steps;
|
||||
steps--;
|
||||
vpMatchingSteps.erase( eraseme );
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if( e->iLowMeter != -1 )
|
||||
{
|
||||
if( (*steps)->GetMeter() < e->iLowMeter )
|
||||
{
|
||||
vector<Steps*>::iterator eraseme = steps;
|
||||
steps--;
|
||||
vpMatchingSteps.erase( eraseme );
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if( e->iHighMeter != -1 )
|
||||
{
|
||||
if( (*steps)->GetMeter() > e->iHighMeter )
|
||||
{
|
||||
vector<Steps*>::iterator eraseme = steps;
|
||||
steps--;
|
||||
vpMatchingSteps.erase( eraseme );
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if( vpMatchingSteps.empty() )
|
||||
{
|
||||
vector<Song*>::iterator eraseme = song;
|
||||
song--;
|
||||
vpPossibleSongs.erase( eraseme );
|
||||
continue;
|
||||
}
|
||||
|
||||
mapSongToSteps[*song] = vpMatchingSteps;
|
||||
}
|
||||
|
||||
|
||||
// TODO: Move Course initialization after PROFILEMAN is created
|
||||
if( PROFILEMAN && e->iMostPopularIndex != -1 )
|
||||
{
|
||||
SongUtil::SortSongPointerArrayByNumPlays( vpPossibleSongs, PROFILEMAN->GetMachineProfile(), true ); // descending
|
||||
if( e->iMostPopularIndex < vpPossibleSongs.size() )
|
||||
{
|
||||
pResolvedSong = vpPossibleSongs[e->iMostPopularIndex];
|
||||
vector<Steps*> &vpPossibleSteps = mapSongToSteps[pResolvedSong];
|
||||
pResolvedSteps = vpPossibleSteps[0];
|
||||
}
|
||||
}
|
||||
else if( PROFILEMAN && e->iLeastPopularIndex != -1 )
|
||||
{
|
||||
SongUtil::SortSongPointerArrayByNumPlays( vpPossibleSongs, PROFILEMAN->GetMachineProfile(), false ); // ascending
|
||||
if( e->iLeastPopularIndex < vpPossibleSongs.size() )
|
||||
{
|
||||
pResolvedSong = vpPossibleSongs[e->iLeastPopularIndex];
|
||||
vector<Steps*> &vpPossibleSteps = mapSongToSteps[pResolvedSong];
|
||||
pResolvedSteps = vpPossibleSteps[0];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if( !vpPossibleSongs.empty() )
|
||||
{
|
||||
random_shuffle( vpPossibleSongs.begin(), vpPossibleSongs.end(), rnd );
|
||||
pResolvedSong = vpPossibleSongs[0];
|
||||
vector<Steps*> &vpPossibleSteps = mapSongToSteps[pResolvedSong];
|
||||
if( !vpPossibleSteps.empty() )
|
||||
{
|
||||
random_shuffle( vpPossibleSteps.begin(), vpPossibleSteps.end(), rnd );
|
||||
pResolvedSteps = vpPossibleSteps[0];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if( pResolvedSong == NULL || pResolvedSteps == NULL )
|
||||
continue; // this song entry isn't playable. Skip.
|
||||
|
||||
Difficulty dc = pSteps->GetDifficulty();
|
||||
if( entry_difficulty != DIFFICULTY_MEDIUM )
|
||||
|
||||
/* If we're not COURSE_DIFFICULTY_REGULAR, then we should be choosing steps that are
|
||||
* either easier or harder than the base difficulty. If no such steps exist, then
|
||||
* just use the one we already have. */
|
||||
Difficulty dc = pResolvedSteps->GetDifficulty();
|
||||
int iLowMeter = e->iLowMeter;
|
||||
int iHighMeter = e->iHighMeter;
|
||||
if( cd != DIFFICULTY_MEDIUM && !e->bNoDifficult )
|
||||
{
|
||||
/* See if we can find a NoteData after adjusting the difficulty by COURSE_DIFFICULTY_CLASS_CHANGE.
|
||||
* If we can't, just use the one we already have. */
|
||||
Difficulty new_dc = Difficulty( dc + COURSE_DIFFICULTY_CLASS_CHANGE[entry_difficulty] );
|
||||
new_dc = clamp( new_dc, DIFFICULTY_BEGINNER, DIFFICULTY_CHALLENGE );
|
||||
Difficulty new_dc = (Difficulty)(dc + cd - DIFFICULTY_MEDIUM);
|
||||
new_dc = clamp( new_dc, (Difficulty)0, (Difficulty)(DIFFICULTY_EDIT-1) );
|
||||
|
||||
bool bChangedDifficulty = false;
|
||||
if( new_dc != dc )
|
||||
{
|
||||
Steps* pNewSteps = pSong->GetStepsByDifficulty( st, new_dc );
|
||||
Steps* pNewSteps = pResolvedSong->GetStepsByDifficulty( st, new_dc );
|
||||
if( pNewSteps )
|
||||
{
|
||||
dc = new_dc;
|
||||
pSteps = pNewSteps;
|
||||
pResolvedSteps = pNewSteps;
|
||||
bChangedDifficulty = true;
|
||||
bCourseDifficultyIsSignificant = true;
|
||||
}
|
||||
@@ -1019,40 +1007,43 @@ bool Course::GetTrailUnsorted( StepsType st, CourseDifficulty cd, Trail &trail )
|
||||
* on the original range, bump the steps based on course difficulty, and
|
||||
* then retroactively tweak the low_meter/high_meter so course displays
|
||||
* line up. */
|
||||
if( e.difficulty == DIFFICULTY_INVALID && bChangedDifficulty )
|
||||
if( e->baseDifficulty == DIFFICULTY_INVALID && bChangedDifficulty )
|
||||
{
|
||||
/* Minimum and maximum to add to make the meter range contain the actual
|
||||
* meter: */
|
||||
int iMinDist = pSteps->GetMeter() - high_meter;
|
||||
int iMaxDist = pSteps->GetMeter() - low_meter;
|
||||
int iMinDist = pResolvedSteps->GetMeter() - iHighMeter;
|
||||
int iMaxDist = pResolvedSteps->GetMeter() - iLowMeter;
|
||||
|
||||
/* Clamp the possible adjustments to try to avoid going under 1 or over
|
||||
* MAX_BOTTOM_RANGE. */
|
||||
iMinDist = min( max( iMinDist, -low_meter+1 ), iMaxDist );
|
||||
iMaxDist = max( min( iMaxDist, MAX_BOTTOM_RANGE-high_meter ), iMinDist );
|
||||
iMinDist = min( max( iMinDist, -iLowMeter+1 ), iMaxDist );
|
||||
iMaxDist = max( min( iMaxDist, MAX_BOTTOM_RANGE-iHighMeter ), iMinDist );
|
||||
|
||||
int iAdd;
|
||||
if( iMaxDist == iMinDist )
|
||||
iAdd = iMaxDist;
|
||||
else
|
||||
iAdd = rnd(iMaxDist-iMinDist) + iMinDist;
|
||||
low_meter += iAdd;
|
||||
high_meter += iAdd;
|
||||
iLowMeter += iAdd;
|
||||
iHighMeter += iAdd;
|
||||
}
|
||||
}
|
||||
|
||||
TrailEntry te;
|
||||
te.pSong = pSong;
|
||||
te.pSteps = pSteps;
|
||||
te.Modifiers = e.modifiers;
|
||||
te.Attacks = e.attacks;
|
||||
te.bSecret = e.bSecret;
|
||||
te.iLowMeter = low_meter;
|
||||
te.iHighMeter = high_meter;
|
||||
te.pSong = pResolvedSong;
|
||||
te.pSteps = pResolvedSteps;
|
||||
te.Modifiers = e->sModifiers;
|
||||
te.Attacks = e->attacks;
|
||||
te.bSecret = e->bSecret;
|
||||
te.iLowMeter = iLowMeter;
|
||||
te.iHighMeter = iHighMeter;
|
||||
|
||||
/* If we chose based on meter (not difficulty), then store DIFFICULTY_INVALID, so
|
||||
* other classes can tell that we used meter. */
|
||||
if( e.difficulty == DIFFICULTY_INVALID )
|
||||
if( e->baseDifficulty == DIFFICULTY_INVALID )
|
||||
{
|
||||
te.dc = DIFFICULTY_INVALID;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Otherwise, store the actual difficulty we got (post-course-difficulty).
|
||||
@@ -1107,7 +1098,7 @@ bool Course::HasMods() const
|
||||
{
|
||||
FOREACH_CONST( CourseEntry, m_entries, e )
|
||||
{
|
||||
if( !e->modifiers.empty() || !e->attacks.empty() )
|
||||
if( !e->sModifiers.empty() || !e->attacks.empty() )
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1118,7 +1109,7 @@ bool Course::AllSongsAreFixed() const
|
||||
{
|
||||
FOREACH_CONST( CourseEntry, m_entries, e )
|
||||
{
|
||||
if( e->type != COURSE_ENTRY_FIXED )
|
||||
if( e->pSong == NULL )
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
@@ -1203,7 +1194,7 @@ bool Course::IsFixed() const
|
||||
{
|
||||
for(unsigned i = 0; i < m_entries.size(); i++)
|
||||
{
|
||||
if ( m_entries[i].type == COURSE_ENTRY_FIXED )
|
||||
if ( m_entries[i].pSong == NULL )
|
||||
continue;
|
||||
|
||||
return false;
|
||||
@@ -1226,14 +1217,12 @@ bool Course::GetTotalSeconds( StepsType st, float& fSecondsOut ) const
|
||||
|
||||
bool Course::CourseHasBestOrWorst() const
|
||||
{
|
||||
for(unsigned i = 0; i < m_entries.size(); i++)
|
||||
FOREACH_CONST( CourseEntry, m_entries, e )
|
||||
{
|
||||
switch( m_entries[i].type )
|
||||
{
|
||||
case COURSE_ENTRY_BEST:
|
||||
case COURSE_ENTRY_WORST:
|
||||
if( e->iMostPopularIndex != -1 )
|
||||
return true;
|
||||
if( e->iLeastPopularIndex != -1 )
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -1251,7 +1240,7 @@ void Course::UpdateCourseStats( StepsType st )
|
||||
// courses with random/players best-worst songs should go at the end
|
||||
for(unsigned i = 0; i < m_entries.size(); i++)
|
||||
{
|
||||
if ( m_entries[i].type == COURSE_ENTRY_FIXED )
|
||||
if ( m_entries[i].pSong != NULL )
|
||||
continue;
|
||||
|
||||
if ( m_SortOrder_Ranking == 2 )
|
||||
@@ -1288,11 +1277,10 @@ bool Course::IsRanking() const
|
||||
|
||||
const CourseEntry *Course::FindFixedSong( const Song *pSong ) const
|
||||
{
|
||||
for( unsigned i = 0; i < m_entries.size(); ++i )
|
||||
FOREACH_CONST( CourseEntry, m_entries, e )
|
||||
{
|
||||
const CourseEntry *pEntry = &m_entries[i];
|
||||
if( pEntry->type == COURSE_ENTRY_FIXED && pEntry->pSong == pSong )
|
||||
return pEntry;
|
||||
if( e->pSong == pSong )
|
||||
return e;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
|
||||
Reference in New Issue
Block a user