API update

This commit is contained in:
Glenn Maynard
2007-05-08 02:01:50 +00:00
parent b1aab2724e
commit dda3085309
@@ -150,8 +150,6 @@ void LightsDriver_LinuxWeedTech::Set(const LightsState *ls)
else if(cl == LIGHT_MARQUEE_UP_RIGHT) {str[0] = 'A'; str[2] = 'B';} else if(cl == LIGHT_MARQUEE_UP_RIGHT) {str[0] = 'A'; str[2] = 'B';}
else if(cl == LIGHT_MARQUEE_LR_LEFT) {str[0] = 'A'; str[2] = 'C';} else if(cl == LIGHT_MARQUEE_LR_LEFT) {str[0] = 'A'; str[2] = 'C';}
else if(cl == LIGHT_MARQUEE_LR_RIGHT) {str[0] = 'A'; str[2] = 'D';} else if(cl == LIGHT_MARQUEE_LR_RIGHT) {str[0] = 'A'; str[2] = 'D';}
else if(cl == LIGHT_BUTTONS_LEFT) {str[0] = 'A'; str[2] = 'E';}
else if(cl == LIGHT_BUTTONS_RIGHT) {str[0] = 'A'; str[2] = 'F';}
else if(cl == LIGHT_BASS_LEFT) {str[0] = 'A'; str[2] = 'G';} else if(cl == LIGHT_BASS_LEFT) {str[0] = 'A'; str[2] = 'G';}
else if(cl == LIGHT_BASS_RIGHT) {str[0] = 'A'; str[2] = 'H';} else if(cl == LIGHT_BASS_RIGHT) {str[0] = 'A'; str[2] = 'H';}
@@ -180,12 +178,14 @@ void LightsDriver_LinuxWeedTech::Set(const LightsState *ls)
if(gb == DANCE_BUTTON_RIGHT) {str[0] = 'A'; str[2] = 'J';} if(gb == DANCE_BUTTON_RIGHT) {str[0] = 'A'; str[2] = 'J';}
if(gb == DANCE_BUTTON_UP) {str[0] = 'A'; str[2] = 'K';} if(gb == DANCE_BUTTON_UP) {str[0] = 'A'; str[2] = 'K';}
if(gb == DANCE_BUTTON_DOWN) {str[0] = 'A'; str[2] = 'L';} if(gb == DANCE_BUTTON_DOWN) {str[0] = 'A'; str[2] = 'L';}
if(gb == GAME_BUTTON_START) {str[0] = 'A'; str[2] = 'E';}
} }
else if(gc == GAME_CONTROLLER_2) { else if(gc == GAME_CONTROLLER_2) {
if(gb == DANCE_BUTTON_LEFT) {str[0] = 'A'; str[2] = 'M';} if(gb == DANCE_BUTTON_LEFT) {str[0] = 'A'; str[2] = 'M';}
if(gb == DANCE_BUTTON_RIGHT) {str[0] = 'A'; str[2] = 'N';} if(gb == DANCE_BUTTON_RIGHT) {str[0] = 'A'; str[2] = 'N';}
if(gb == DANCE_BUTTON_UP) {str[0] = 'B'; str[2] = 'A';} if(gb == DANCE_BUTTON_UP) {str[0] = 'B'; str[2] = 'A';}
if(gb == DANCE_BUTTON_DOWN) {str[0] = 'B'; str[2] = 'B';} if(gb == DANCE_BUTTON_DOWN) {str[0] = 'B'; str[2] = 'B';}
if(gb == GAME_BUTTON_START) {str[0] = 'A'; str[2] = 'F';}
} }
if(bOn) {str[1]='L';} if(bOn) {str[1]='L';}