VC7 compile fix
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@@ -90,7 +90,7 @@ AutoScreenMessage( SM_StopHereWeGo )
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static Preference<float> g_fNetStartOffset( "NetworkStartOffset", -3.0 );
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ScreenGameplay::PlayerInfo::PlayerInfo()
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PlayerInfo::PlayerInfo()
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{
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m_pn = PLAYER_INVALID;
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m_mp = MultiPlayer_INVALID;
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@@ -111,7 +111,7 @@ ScreenGameplay::PlayerInfo::PlayerInfo()
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m_pDifficultyMeter = NULL;
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}
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void ScreenGameplay::PlayerInfo::Load( PlayerNumber pn, MultiPlayer mp, bool bShowNoteField )
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void PlayerInfo::Load( PlayerNumber pn, MultiPlayer mp, bool bShowNoteField )
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{
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m_pn = pn;
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m_mp = mp;
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@@ -190,7 +190,7 @@ void ScreenGameplay::PlayerInfo::Load( PlayerNumber pn, MultiPlayer mp, bool bSh
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}
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}
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void ScreenGameplay::PlayerInfo::LoadDummyP1()
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void PlayerInfo::LoadDummyP1()
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{
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m_pn = PLAYER_1;
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m_bIsDummy = true;
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@@ -202,7 +202,7 @@ void ScreenGameplay::PlayerInfo::LoadDummyP1()
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m_PlayerStateDummy.m_PlayerController = PC_AUTOPLAY;
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}
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ScreenGameplay::PlayerInfo::~PlayerInfo()
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PlayerInfo::~PlayerInfo()
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{
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SAFE_DELETE( m_pLifeMeter );
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SAFE_DELETE( m_ptextCourseSongNumber );
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@@ -220,12 +220,12 @@ ScreenGameplay::PlayerInfo::~PlayerInfo()
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SAFE_DELETE( m_pDifficultyMeter );
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}
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void ScreenGameplay::PlayerInfo::ShowOniGameOver()
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void PlayerInfo::ShowOniGameOver()
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{
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m_sprOniGameOver->PlayCommand( "Die" );
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}
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PlayerState *ScreenGameplay::PlayerInfo::GetPlayerState()
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PlayerState *PlayerInfo::GetPlayerState()
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{
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if( m_bIsDummy )
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return &m_PlayerStateDummy;
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@@ -234,7 +234,7 @@ PlayerState *ScreenGameplay::PlayerInfo::GetPlayerState()
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GAMESTATE->m_pPlayerState[ GetPlayerStateAndStageStatsIndex() ];
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}
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PlayerStageStats *ScreenGameplay::PlayerInfo::GetPlayerStageStats()
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PlayerStageStats *PlayerInfo::GetPlayerStageStats()
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{
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if( m_bIsDummy )
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return &m_PlayerStageStatsDummy;
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@@ -243,7 +243,7 @@ PlayerStageStats *ScreenGameplay::PlayerInfo::GetPlayerStageStats()
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&STATSMAN->m_CurStageStats.m_player[ GetPlayerStateAndStageStatsIndex() ];
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}
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bool ScreenGameplay::PlayerInfo::IsEnabled()
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bool PlayerInfo::IsEnabled()
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{
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if( m_pn != PLAYER_INVALID )
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return GAMESTATE->IsPlayerEnabled( m_pn );
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@@ -255,8 +255,8 @@ bool ScreenGameplay::PlayerInfo::IsEnabled()
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return false;
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}
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vector<ScreenGameplay::PlayerInfo>::iterator
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GetNextEnabledPlayerInfo( vector<ScreenGameplay::PlayerInfo>::iterator iter, vector<ScreenGameplay::PlayerInfo> &v )
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vector<PlayerInfo>::iterator
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GetNextEnabledPlayerInfo( vector<PlayerInfo>::iterator iter, vector<PlayerInfo> &v )
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{
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iter++;
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for( ; iter != v.end(); iter++ )
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@@ -268,8 +268,8 @@ GetNextEnabledPlayerInfo( vector<ScreenGameplay::PlayerInfo>::iterator iter, vec
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return iter;
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}
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vector<ScreenGameplay::PlayerInfo>::iterator
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GetNextEnabledPlayerInfoNotDummy( vector<ScreenGameplay::PlayerInfo>::iterator iter, vector<ScreenGameplay::PlayerInfo> &v )
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vector<PlayerInfo>::iterator
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GetNextEnabledPlayerInfoNotDummy( vector<PlayerInfo>::iterator iter, vector<PlayerInfo> &v )
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{
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iter++;
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for( ; iter != v.end(); iter++ )
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@@ -283,8 +283,8 @@ GetNextEnabledPlayerInfoNotDummy( vector<ScreenGameplay::PlayerInfo>::iterator i
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return iter;
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}
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vector<ScreenGameplay::PlayerInfo>::iterator
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GetNextEnabledPlayerNumberInfo( vector<ScreenGameplay::PlayerInfo>::iterator iter, vector<ScreenGameplay::PlayerInfo> &v )
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vector<PlayerInfo>::iterator
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GetNextEnabledPlayerNumberInfo( vector<PlayerInfo>::iterator iter, vector<PlayerInfo> &v )
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{
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iter++;
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for( ; iter != v.end(); iter++ )
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@@ -300,8 +300,8 @@ GetNextEnabledPlayerNumberInfo( vector<ScreenGameplay::PlayerInfo>::iterator ite
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return iter;
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}
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vector<ScreenGameplay::PlayerInfo>::iterator
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GetNextPlayerNumberInfo( vector<ScreenGameplay::PlayerInfo>::iterator iter, vector<ScreenGameplay::PlayerInfo> &v )
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vector<PlayerInfo>::iterator
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GetNextPlayerNumberInfo( vector<PlayerInfo>::iterator iter, vector<PlayerInfo> &v )
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{
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iter++;
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for( ; iter != v.end(); iter++ )
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@@ -315,8 +315,8 @@ GetNextPlayerNumberInfo( vector<ScreenGameplay::PlayerInfo>::iterator iter, vect
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return iter;
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}
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vector<ScreenGameplay::PlayerInfo>::iterator
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GetNextVisiblePlayerInfo( vector<ScreenGameplay::PlayerInfo>::iterator iter, vector<ScreenGameplay::PlayerInfo> &v )
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vector<PlayerInfo>::iterator
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GetNextVisiblePlayerInfo( vector<PlayerInfo>::iterator iter, vector<PlayerInfo> &v )
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{
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iter++;
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for( ; iter != v.end(); iter++ )
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