VC7 compile fix

This commit is contained in:
Chris Danford
2005-08-23 23:48:23 +00:00
parent eb0704bf41
commit dd907dd19c
4 changed files with 84 additions and 83 deletions
+18 -18
View File
@@ -90,7 +90,7 @@ AutoScreenMessage( SM_StopHereWeGo )
static Preference<float> g_fNetStartOffset( "NetworkStartOffset", -3.0 );
ScreenGameplay::PlayerInfo::PlayerInfo()
PlayerInfo::PlayerInfo()
{
m_pn = PLAYER_INVALID;
m_mp = MultiPlayer_INVALID;
@@ -111,7 +111,7 @@ ScreenGameplay::PlayerInfo::PlayerInfo()
m_pDifficultyMeter = NULL;
}
void ScreenGameplay::PlayerInfo::Load( PlayerNumber pn, MultiPlayer mp, bool bShowNoteField )
void PlayerInfo::Load( PlayerNumber pn, MultiPlayer mp, bool bShowNoteField )
{
m_pn = pn;
m_mp = mp;
@@ -190,7 +190,7 @@ void ScreenGameplay::PlayerInfo::Load( PlayerNumber pn, MultiPlayer mp, bool bSh
}
}
void ScreenGameplay::PlayerInfo::LoadDummyP1()
void PlayerInfo::LoadDummyP1()
{
m_pn = PLAYER_1;
m_bIsDummy = true;
@@ -202,7 +202,7 @@ void ScreenGameplay::PlayerInfo::LoadDummyP1()
m_PlayerStateDummy.m_PlayerController = PC_AUTOPLAY;
}
ScreenGameplay::PlayerInfo::~PlayerInfo()
PlayerInfo::~PlayerInfo()
{
SAFE_DELETE( m_pLifeMeter );
SAFE_DELETE( m_ptextCourseSongNumber );
@@ -220,12 +220,12 @@ ScreenGameplay::PlayerInfo::~PlayerInfo()
SAFE_DELETE( m_pDifficultyMeter );
}
void ScreenGameplay::PlayerInfo::ShowOniGameOver()
void PlayerInfo::ShowOniGameOver()
{
m_sprOniGameOver->PlayCommand( "Die" );
}
PlayerState *ScreenGameplay::PlayerInfo::GetPlayerState()
PlayerState *PlayerInfo::GetPlayerState()
{
if( m_bIsDummy )
return &m_PlayerStateDummy;
@@ -234,7 +234,7 @@ PlayerState *ScreenGameplay::PlayerInfo::GetPlayerState()
GAMESTATE->m_pPlayerState[ GetPlayerStateAndStageStatsIndex() ];
}
PlayerStageStats *ScreenGameplay::PlayerInfo::GetPlayerStageStats()
PlayerStageStats *PlayerInfo::GetPlayerStageStats()
{
if( m_bIsDummy )
return &m_PlayerStageStatsDummy;
@@ -243,7 +243,7 @@ PlayerStageStats *ScreenGameplay::PlayerInfo::GetPlayerStageStats()
&STATSMAN->m_CurStageStats.m_player[ GetPlayerStateAndStageStatsIndex() ];
}
bool ScreenGameplay::PlayerInfo::IsEnabled()
bool PlayerInfo::IsEnabled()
{
if( m_pn != PLAYER_INVALID )
return GAMESTATE->IsPlayerEnabled( m_pn );
@@ -255,8 +255,8 @@ bool ScreenGameplay::PlayerInfo::IsEnabled()
return false;
}
vector<ScreenGameplay::PlayerInfo>::iterator
GetNextEnabledPlayerInfo( vector<ScreenGameplay::PlayerInfo>::iterator iter, vector<ScreenGameplay::PlayerInfo> &v )
vector<PlayerInfo>::iterator
GetNextEnabledPlayerInfo( vector<PlayerInfo>::iterator iter, vector<PlayerInfo> &v )
{
iter++;
for( ; iter != v.end(); iter++ )
@@ -268,8 +268,8 @@ GetNextEnabledPlayerInfo( vector<ScreenGameplay::PlayerInfo>::iterator iter, vec
return iter;
}
vector<ScreenGameplay::PlayerInfo>::iterator
GetNextEnabledPlayerInfoNotDummy( vector<ScreenGameplay::PlayerInfo>::iterator iter, vector<ScreenGameplay::PlayerInfo> &v )
vector<PlayerInfo>::iterator
GetNextEnabledPlayerInfoNotDummy( vector<PlayerInfo>::iterator iter, vector<PlayerInfo> &v )
{
iter++;
for( ; iter != v.end(); iter++ )
@@ -283,8 +283,8 @@ GetNextEnabledPlayerInfoNotDummy( vector<ScreenGameplay::PlayerInfo>::iterator i
return iter;
}
vector<ScreenGameplay::PlayerInfo>::iterator
GetNextEnabledPlayerNumberInfo( vector<ScreenGameplay::PlayerInfo>::iterator iter, vector<ScreenGameplay::PlayerInfo> &v )
vector<PlayerInfo>::iterator
GetNextEnabledPlayerNumberInfo( vector<PlayerInfo>::iterator iter, vector<PlayerInfo> &v )
{
iter++;
for( ; iter != v.end(); iter++ )
@@ -300,8 +300,8 @@ GetNextEnabledPlayerNumberInfo( vector<ScreenGameplay::PlayerInfo>::iterator ite
return iter;
}
vector<ScreenGameplay::PlayerInfo>::iterator
GetNextPlayerNumberInfo( vector<ScreenGameplay::PlayerInfo>::iterator iter, vector<ScreenGameplay::PlayerInfo> &v )
vector<PlayerInfo>::iterator
GetNextPlayerNumberInfo( vector<PlayerInfo>::iterator iter, vector<PlayerInfo> &v )
{
iter++;
for( ; iter != v.end(); iter++ )
@@ -315,8 +315,8 @@ GetNextPlayerNumberInfo( vector<ScreenGameplay::PlayerInfo>::iterator iter, vect
return iter;
}
vector<ScreenGameplay::PlayerInfo>::iterator
GetNextVisiblePlayerInfo( vector<ScreenGameplay::PlayerInfo>::iterator iter, vector<ScreenGameplay::PlayerInfo> &v )
vector<PlayerInfo>::iterator
GetNextVisiblePlayerInfo( vector<PlayerInfo>::iterator iter, vector<PlayerInfo> &v )
{
iter++;
for( ; iter != v.end(); iter++ )