Fix potential alpha issues. Transparency is not allowed here.
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@@ -23,4 +23,7 @@ void main() {
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intensity = min(clamp(intensity, ambient, 1.0) + 0.25, 1.0);
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gl_FragColor = color * intensity;
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// Don't allow transparency. Bad Things will happen.
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gl_FragColor.a = 1.0;
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}
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