diff --git a/Data/Shaders/GLSL/Cel.frag b/Data/Shaders/GLSL/Cel.frag index 9a9cd1c6b2..b07e83a0c7 100644 --- a/Data/Shaders/GLSL/Cel.frag +++ b/Data/Shaders/GLSL/Cel.frag @@ -23,4 +23,7 @@ void main() { intensity = min(clamp(intensity, ambient, 1.0) + 0.25, 1.0); gl_FragColor = color * intensity; + + // Don't allow transparency. Bad Things will happen. + gl_FragColor.a = 1.0; }