Restore qwerty, adjust order at the bottom.
I didn't see two zooming keys, though.
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@@ -196,8 +196,8 @@ void ScreenDebugOverlay::Init()
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g_Mappings.debugButton[i++] = DeviceInput(DEVICE_KEYBOARD, KEY_Cq);
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g_Mappings.debugButton[i++] = DeviceInput(DEVICE_KEYBOARD, KEY_Cw);
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g_Mappings.debugButton[i++] = DeviceInput(DEVICE_KEYBOARD, KEY_Ce);
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g_Mappings.debugButton[i++] = DeviceInput(DEVICE_KEYBOARD, KEY_Ct);
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g_Mappings.debugButton[i++] = DeviceInput(DEVICE_KEYBOARD, KEY_Cr);
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g_Mappings.debugButton[i++] = DeviceInput(DEVICE_KEYBOARD, KEY_Ct);
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g_Mappings.debugButton[i++] = DeviceInput(DEVICE_KEYBOARD, KEY_Cy);
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g_Mappings.debugButton[i++] = DeviceInput(DEVICE_KEYBOARD, KEY_Cu);
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g_Mappings.debugButton[i++] = DeviceInput(DEVICE_KEYBOARD, KEY_Ci);
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@@ -1226,10 +1226,10 @@ DECLARE_ONE( DebugLineWritePreferences );
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DECLARE_ONE( DebugLineMenuTimer );
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DECLARE_ONE( DebugLineFlushLog );
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DECLARE_ONE( DebugLinePullBackCamera );
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DECLARE_ONE( DebugLineVolumeUp );
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DECLARE_ONE( DebugLineVolumeDown );
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DECLARE_ONE( DebugLineVisualDelayUp );
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DECLARE_ONE( DebugLineVolumeUp );
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DECLARE_ONE( DebugLineVisualDelayDown );
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DECLARE_ONE( DebugLineVisualDelayUp );
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DECLARE_ONE( DebugLineForceCrash );
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DECLARE_ONE( DebugLineUptime );
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