Restore qwerty, adjust order at the bottom.

I didn't see two zooming keys, though.
This commit is contained in:
Jason Felds
2011-07-09 20:37:57 -04:00
parent 473717cac7
commit dd3b0762e5
+3 -3
View File
@@ -196,8 +196,8 @@ void ScreenDebugOverlay::Init()
g_Mappings.debugButton[i++] = DeviceInput(DEVICE_KEYBOARD, KEY_Cq);
g_Mappings.debugButton[i++] = DeviceInput(DEVICE_KEYBOARD, KEY_Cw);
g_Mappings.debugButton[i++] = DeviceInput(DEVICE_KEYBOARD, KEY_Ce);
g_Mappings.debugButton[i++] = DeviceInput(DEVICE_KEYBOARD, KEY_Ct);
g_Mappings.debugButton[i++] = DeviceInput(DEVICE_KEYBOARD, KEY_Cr);
g_Mappings.debugButton[i++] = DeviceInput(DEVICE_KEYBOARD, KEY_Ct);
g_Mappings.debugButton[i++] = DeviceInput(DEVICE_KEYBOARD, KEY_Cy);
g_Mappings.debugButton[i++] = DeviceInput(DEVICE_KEYBOARD, KEY_Cu);
g_Mappings.debugButton[i++] = DeviceInput(DEVICE_KEYBOARD, KEY_Ci);
@@ -1226,10 +1226,10 @@ DECLARE_ONE( DebugLineWritePreferences );
DECLARE_ONE( DebugLineMenuTimer );
DECLARE_ONE( DebugLineFlushLog );
DECLARE_ONE( DebugLinePullBackCamera );
DECLARE_ONE( DebugLineVolumeUp );
DECLARE_ONE( DebugLineVolumeDown );
DECLARE_ONE( DebugLineVisualDelayUp );
DECLARE_ONE( DebugLineVolumeUp );
DECLARE_ONE( DebugLineVisualDelayDown );
DECLARE_ONE( DebugLineVisualDelayUp );
DECLARE_ONE( DebugLineForceCrash );
DECLARE_ONE( DebugLineUptime );