Checkpoints lumped with judgments on eval.

This commit is contained in:
Jason Felds
2011-07-09 14:40:57 -04:00
parent 0038caed2a
commit 473717cac7
3 changed files with 8 additions and 1 deletions
+3
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@@ -15,6 +15,9 @@ StepMania 5.0 ????????? | 20110???
miss combo on next launch. [Wolfman2000]
* [ScoreKeeperNormal] Better match #COMBOS with eval. Scoring formulas should
not be affected, but it may require more testing. [Wolfman2000]
* [Metrics] Have Pump mode lump the checkpoint judgments with Flawless and
Miss judgments on eval. Of course, this goes down to Perfect and Miss if
that is disabled. [Wolfman2000]
2011/07/07
----------
+4
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@@ -105,6 +105,10 @@ function ComboPerRow()
end
end
function EvalUsesCheckpointsWithJudgments()
return (GAMESTATE:GetCurrentGame():GetName() == "pump") and true or false
end
-- these need cleanup really.
function HitCombo()
sGame = GAMESTATE:GetCurrentGame():GetName()
+1 -1
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@@ -3226,7 +3226,7 @@ PrevScreen=Branch.AfterEvaluation()
LightsMode="LightsMode_MenuStartOnly"
#
Summary=false
CheckpointsWithJudgments=false
CheckpointsWithJudgments=EvalUsesCheckpointsWithJudgments()
#
TimerSeconds=20
#