I'd hoped to not need explicit initialization of Lua, but it's more

trouble than it's worth.

Add LuaManager::RunScriptFile, LuaManager::RunScript, LuaManager::Init.
This commit is contained in:
Glenn Maynard
2005-01-19 23:33:19 +00:00
parent 0f4aec8584
commit dd3aa1c12e
3 changed files with 88 additions and 25 deletions
+3
View File
@@ -44,6 +44,7 @@
#include "ProfileManager.h"
#include "MemoryCardManager.h"
#include "ScreenManager.h"
#include "LuaHelpers.h"
#include "GameManager.h"
#include "FontManager.h"
#include "InputFilter.h"
@@ -203,6 +204,7 @@ void ShutdownGame()
SAFE_DELETE( FONT );
SAFE_DELETE( TEXTUREMAN );
SAFE_DELETE( DISPLAY );
SAFE_DELETE( LUA );
Dialog::Shutdown();
SAFE_DELETE( LOG );
SAFE_DELETE( FILEMAN );
@@ -1082,6 +1084,7 @@ int main(int argc, char* argv[])
CheckSettings();
LUA = new LuaManager;
GAMEMAN = new GameManager;
THEME = new ThemeManager;
ANNOUNCER = new AnnouncerManager;