I'd hoped to not need explicit initialization of Lua, but it's more
trouble than it's worth. Add LuaManager::RunScriptFile, LuaManager::RunScript, LuaManager::Init.
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@@ -44,6 +44,7 @@
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#include "ProfileManager.h"
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#include "MemoryCardManager.h"
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#include "ScreenManager.h"
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#include "LuaHelpers.h"
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#include "GameManager.h"
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#include "FontManager.h"
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#include "InputFilter.h"
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@@ -203,6 +204,7 @@ void ShutdownGame()
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SAFE_DELETE( FONT );
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SAFE_DELETE( TEXTUREMAN );
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SAFE_DELETE( DISPLAY );
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SAFE_DELETE( LUA );
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Dialog::Shutdown();
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SAFE_DELETE( LOG );
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SAFE_DELETE( FILEMAN );
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@@ -1082,6 +1084,7 @@ int main(int argc, char* argv[])
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CheckSettings();
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LUA = new LuaManager;
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GAMEMAN = new GameManager;
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THEME = new ThemeManager;
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ANNOUNCER = new AnnouncerManager;
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