cleanup
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@@ -492,14 +492,14 @@ float ScreenRankingScroller::SetPage( const PageToShow &pts )
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// PageType_Trail:
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#define BULLET_X(row) (BULLET_START_X+ROW_SPACING_X*row)
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#define BULLET_Y(row) (BULLET_START_Y+ROW_SPACING_Y*row)
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#define NAME_X(row) (NAME_START_X+ROW_SPACING_X*row)
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#define NAME_Y(row) (NAME_START_Y+ROW_SPACING_Y*row)
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#define NAME_X(row) (NAME_START_X+ROW_SPACING_X*row)
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#define NAME_Y(row) (NAME_START_Y+ROW_SPACING_Y*row)
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#define SCORE_X(row) (SCORE_START_X+ROW_SPACING_X*row)
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#define SCORE_Y(row) (SCORE_START_Y+ROW_SPACING_Y*row)
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#define POINTS_X(row) (POINTS_START_X+ROW_SPACING_X*row)
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#define POINTS_Y(row) (POINTS_START_Y+ROW_SPACING_Y*row)
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#define TIME_X(row) (TIME_START_X+ROW_SPACING_X*row)
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#define TIME_Y(row) (TIME_START_Y+ROW_SPACING_Y*row)
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#define TIME_X(row) (TIME_START_X+ROW_SPACING_X*row)
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#define TIME_Y(row) (TIME_START_Y+ROW_SPACING_Y*row)
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void ScreenRankingLines::Init()
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{
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