don't show hold judgments if blind (no joking around this time)

This commit is contained in:
Chris Danford
2004-01-15 03:19:41 +00:00
parent e2319874ac
commit dcb3ae4991
+6 -2
View File
@@ -449,11 +449,9 @@ void PlayerMinus::DrawPrimitives()
m_AttackDisplay.Draw(); m_AttackDisplay.Draw();
if( TAP_JUDGMENTS_UNDER_FIELD ) if( TAP_JUDGMENTS_UNDER_FIELD )
if( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_fBlind )
DrawTapJudgments(); DrawTapJudgments();
if( HOLD_JUDGMENTS_UNDER_FIELD ) if( HOLD_JUDGMENTS_UNDER_FIELD )
if( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_fBlind == 0 )
DrawHoldJudgments(); DrawHoldJudgments();
float fTilt = GAMESTATE->m_CurrentPlayerOptions[m_PlayerNumber].m_fPerspectiveTilt; float fTilt = GAMESTATE->m_CurrentPlayerOptions[m_PlayerNumber].m_fPerspectiveTilt;
@@ -506,6 +504,9 @@ void PlayerMinus::DrawPrimitives()
void PlayerMinus::DrawTapJudgments() void PlayerMinus::DrawTapJudgments()
{ {
if( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_fBlind > 0 )
return;
if( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_bProTiming ) if( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_bProTiming )
m_ProTimingDisplay.Draw(); m_ProTimingDisplay.Draw();
else else
@@ -514,6 +515,9 @@ void PlayerMinus::DrawTapJudgments()
void PlayerMinus::DrawHoldJudgments() void PlayerMinus::DrawHoldJudgments()
{ {
if( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_fBlind > 0 )
return;
for( int c=0; c<GetNumTracks(); c++ ) for( int c=0; c<GetNumTracks(); c++ )
m_HoldJudgment[c].Draw(); m_HoldJudgment[c].Draw();
} }