add SaveMachineProfile

This commit is contained in:
Glenn Maynard
2005-05-15 23:53:54 +00:00
parent 6915841774
commit dc35060c27
+2
View File
@@ -639,12 +639,14 @@ public:
static int IsPersistentProfile( T* p, lua_State *L ) { lua_pushboolean(L, p->IsPersistentProfile((PlayerNumber)IArg(1)) ); return 1; }
static int GetProfile( T* p, lua_State *L ) { PlayerNumber pn = (PlayerNumber)IArg(1); Profile* pP = p->GetProfile(pn); ASSERT(pP); pP->PushSelf(L); return 1; }
static int GetMachineProfile( T* p, lua_State *L ) { p->GetMachineProfile()->PushSelf(L); return 1; }
static int SaveMachineProfile( T* p, lua_State *L ) { p->SaveMachineProfile(); return 1; }
static void Register(lua_State *L)
{
ADD_METHOD( IsPersistentProfile )
ADD_METHOD( GetProfile )
ADD_METHOD( GetMachineProfile )
ADD_METHOD( SaveMachineProfile )
Luna<T>::Register( L );
// Add global singleton if constructed already. If it's not constructed yet,