editor: re-enable convert to delay/stop at beat 0
This should behave nicely after the previous commit.
This commit is contained in:
@@ -2078,9 +2078,6 @@ bool ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// TODO: Improve interaction when field is 0.
|
|
||||||
g_AlterMenu.rows[convert_to_delay].bEnabled = (m_NoteFieldEdit.m_iBeginMarker > 0);
|
|
||||||
g_AlterMenu.rows[convert_to_pause].bEnabled = (m_NoteFieldEdit.m_iBeginMarker > 0);
|
|
||||||
bool isRoutine = (m_InputPlayerNumber != PLAYER_INVALID);
|
bool isRoutine = (m_InputPlayerNumber != PLAYER_INVALID);
|
||||||
g_AlterMenu.rows[routine_invert_notes].bEnabled = isRoutine;
|
g_AlterMenu.rows[routine_invert_notes].bEnabled = isRoutine;
|
||||||
g_AlterMenu.rows[routine_mirror_1_to_2].bEnabled = isRoutine;
|
g_AlterMenu.rows[routine_mirror_1_to_2].bEnabled = isRoutine;
|
||||||
|
|||||||
Reference in New Issue
Block a user