From dc32ee0486df4c2e8e3a12d92235b1fdcbeca81e Mon Sep 17 00:00:00 2001 From: "Devin J. Pohly" Date: Fri, 30 Aug 2013 15:10:30 -0400 Subject: [PATCH] editor: re-enable convert to delay/stop at beat 0 This should behave nicely after the previous commit. --- src/ScreenEdit.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/src/ScreenEdit.cpp b/src/ScreenEdit.cpp index 00fb6abcd5..8d3d8cd9af 100644 --- a/src/ScreenEdit.cpp +++ b/src/ScreenEdit.cpp @@ -2078,9 +2078,6 @@ bool ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB ) } else { - // TODO: Improve interaction when field is 0. - g_AlterMenu.rows[convert_to_delay].bEnabled = (m_NoteFieldEdit.m_iBeginMarker > 0); - g_AlterMenu.rows[convert_to_pause].bEnabled = (m_NoteFieldEdit.m_iBeginMarker > 0); bool isRoutine = (m_InputPlayerNumber != PLAYER_INVALID); g_AlterMenu.rows[routine_invert_notes].bEnabled = isRoutine; g_AlterMenu.rows[routine_mirror_1_to_2].bEnabled = isRoutine;