editor: re-enable convert to delay/stop at beat 0
This should behave nicely after the previous commit.
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@@ -2078,9 +2078,6 @@ bool ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
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}
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else
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{
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// TODO: Improve interaction when field is 0.
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g_AlterMenu.rows[convert_to_delay].bEnabled = (m_NoteFieldEdit.m_iBeginMarker > 0);
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g_AlterMenu.rows[convert_to_pause].bEnabled = (m_NoteFieldEdit.m_iBeginMarker > 0);
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bool isRoutine = (m_InputPlayerNumber != PLAYER_INVALID);
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g_AlterMenu.rows[routine_invert_notes].bEnabled = isRoutine;
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g_AlterMenu.rows[routine_mirror_1_to_2].bEnabled = isRoutine;
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