Fix: Don't let the selector continue flying around after the user selected.
This commit is contained in:
@@ -575,6 +575,7 @@ void ScreenNetSelectMusic::MenuUp( PlayerNumber pn, const InputEventType type )
|
||||
m_SelectMode = (NetScreenSelectModes) ( ( (int)m_SelectMode - 1) % (int)SelectModes);
|
||||
if ( (int) m_SelectMode < 0)
|
||||
m_SelectMode = (NetScreenSelectModes) (SelectModes - 1);
|
||||
m_rectSelection.FinishTweening( );
|
||||
COMMAND( m_rectSelection, ssprintf("To%d", m_SelectMode+1 ) );
|
||||
}
|
||||
|
||||
@@ -582,6 +583,7 @@ void ScreenNetSelectMusic::MenuDown( PlayerNumber pn, const InputEventType type
|
||||
{
|
||||
m_soundChangeSel.Play();
|
||||
m_SelectMode = (NetScreenSelectModes) ( ( (int)m_SelectMode + 1) % (int)SelectModes);
|
||||
m_rectSelection.FinishTweening( );
|
||||
COMMAND( m_rectSelection, ssprintf("To%d", m_SelectMode+1 ) );
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user