Fix: Don't let the selector continue flying around after the user selected.

This commit is contained in:
Charles Lohr
2004-10-26 18:30:22 +00:00
parent e77abc84ab
commit dc035dbe71
+2
View File
@@ -575,6 +575,7 @@ void ScreenNetSelectMusic::MenuUp( PlayerNumber pn, const InputEventType type )
m_SelectMode = (NetScreenSelectModes) ( ( (int)m_SelectMode - 1) % (int)SelectModes);
if ( (int) m_SelectMode < 0)
m_SelectMode = (NetScreenSelectModes) (SelectModes - 1);
m_rectSelection.FinishTweening( );
COMMAND( m_rectSelection, ssprintf("To%d", m_SelectMode+1 ) );
}
@@ -582,6 +583,7 @@ void ScreenNetSelectMusic::MenuDown( PlayerNumber pn, const InputEventType type
{
m_soundChangeSel.Play();
m_SelectMode = (NetScreenSelectModes) ( ( (int)m_SelectMode + 1) % (int)SelectModes);
m_rectSelection.FinishTweening( );
COMMAND( m_rectSelection, ssprintf("To%d", m_SelectMode+1 ) );
}