From dc035dbe716eed41e70cf8ac1ff7e618b68e3e0f Mon Sep 17 00:00:00 2001 From: Charles Lohr Date: Tue, 26 Oct 2004 18:30:22 +0000 Subject: [PATCH] Fix: Don't let the selector continue flying around after the user selected. --- stepmania/src/ScreenNetSelectMusic.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/stepmania/src/ScreenNetSelectMusic.cpp b/stepmania/src/ScreenNetSelectMusic.cpp index 7b77292921..9a76b5380c 100644 --- a/stepmania/src/ScreenNetSelectMusic.cpp +++ b/stepmania/src/ScreenNetSelectMusic.cpp @@ -575,6 +575,7 @@ void ScreenNetSelectMusic::MenuUp( PlayerNumber pn, const InputEventType type ) m_SelectMode = (NetScreenSelectModes) ( ( (int)m_SelectMode - 1) % (int)SelectModes); if ( (int) m_SelectMode < 0) m_SelectMode = (NetScreenSelectModes) (SelectModes - 1); + m_rectSelection.FinishTweening( ); COMMAND( m_rectSelection, ssprintf("To%d", m_SelectMode+1 ) ); } @@ -582,6 +583,7 @@ void ScreenNetSelectMusic::MenuDown( PlayerNumber pn, const InputEventType type { m_soundChangeSel.Play(); m_SelectMode = (NetScreenSelectModes) ( ( (int)m_SelectMode + 1) % (int)SelectModes); + m_rectSelection.FinishTweening( ); COMMAND( m_rectSelection, ssprintf("To%d", m_SelectMode+1 ) ); }