bit o' sm5 rebranding shit
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@@ -5,14 +5,14 @@ local t = Def.ActorFrame{ -- [BGAnimation]
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LoadActor("_ball"); -- [Layer1] Type=0 File=_ball.png
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LoadActor("_ball")..{ -- [Layer2] Type=0 File=_ball.png
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};
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LoadActor("_text")..{ -- [Layer3] Type=0 File=_text.png
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--[[LoadActor("_text")..{ -- [Layer3] Type=0 File=_text.png
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InitCommand=cmd(y,48;hide_if,GAMESTATE:GetMultiplayer()); -- Command=y,48
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};
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LoadActor("_multi")..{ -- [Layer4] Type=0 File=_multi.png
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InitCommand=cmd(y,60;hide_if,not GAMESTATE:GetMultiplayer()); -- Command=y,48
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-- the hide_if command would be similar to Condition=, which also exists.
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-- Condition=GAMESTATE:GetMultiplayer(); is the equivalent code.
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};
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};]]
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LoadFont("Common normal")..{
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Text="sm-ssc Multiplayer";
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InitCommand=cmd(y,5;shadowlength,0;strokecolor,color("0,0,0,0.375");diffusebottomedge,color("#D6DBDD"););
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@@ -20,4 +20,4 @@ local t = Def.ActorFrame{ -- [BGAnimation]
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};
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};
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return t;
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return t;
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