bit o' sm5 rebranding shit

This commit is contained in:
Flameshadowxeroshin
2011-05-23 20:40:08 -05:00
parent 137d83cc1b
commit dbdfe7bd1b
3 changed files with 9 additions and 9 deletions
@@ -5,14 +5,14 @@ local t = Def.ActorFrame{ -- [BGAnimation]
LoadActor("_ball"); -- [Layer1] Type=0 File=_ball.png
LoadActor("_ball")..{ -- [Layer2] Type=0 File=_ball.png
};
LoadActor("_text")..{ -- [Layer3] Type=0 File=_text.png
--[[LoadActor("_text")..{ -- [Layer3] Type=0 File=_text.png
InitCommand=cmd(y,48;hide_if,GAMESTATE:GetMultiplayer()); -- Command=y,48
};
LoadActor("_multi")..{ -- [Layer4] Type=0 File=_multi.png
InitCommand=cmd(y,60;hide_if,not GAMESTATE:GetMultiplayer()); -- Command=y,48
-- the hide_if command would be similar to Condition=, which also exists.
-- Condition=GAMESTATE:GetMultiplayer(); is the equivalent code.
};
};]]
LoadFont("Common normal")..{
Text="sm-ssc Multiplayer";
InitCommand=cmd(y,5;shadowlength,0;strokecolor,color("0,0,0,0.375");diffusebottomedge,color("#D6DBDD"););
@@ -20,4 +20,4 @@ local t = Def.ActorFrame{ -- [BGAnimation]
};
};
return t;
return t;