bit o' sm5 rebranding shit
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@@ -5,14 +5,14 @@ local t = Def.ActorFrame{ -- [BGAnimation]
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LoadActor("_ball"); -- [Layer1] Type=0 File=_ball.png
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LoadActor("_ball")..{ -- [Layer2] Type=0 File=_ball.png
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};
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LoadActor("_text")..{ -- [Layer3] Type=0 File=_text.png
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--[[LoadActor("_text")..{ -- [Layer3] Type=0 File=_text.png
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InitCommand=cmd(y,48;hide_if,GAMESTATE:GetMultiplayer()); -- Command=y,48
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};
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LoadActor("_multi")..{ -- [Layer4] Type=0 File=_multi.png
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InitCommand=cmd(y,60;hide_if,not GAMESTATE:GetMultiplayer()); -- Command=y,48
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-- the hide_if command would be similar to Condition=, which also exists.
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-- Condition=GAMESTATE:GetMultiplayer(); is the equivalent code.
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};
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};]]
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LoadFont("Common normal")..{
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Text="sm-ssc Multiplayer";
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InitCommand=cmd(y,5;shadowlength,0;strokecolor,color("0,0,0,0.375");diffusebottomedge,color("#D6DBDD"););
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@@ -20,4 +20,4 @@ local t = Def.ActorFrame{ -- [BGAnimation]
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};
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};
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return t;
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return t;
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+3
-3
@@ -8,7 +8,7 @@
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*
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* As an example, use "StepMania" here, not "StepMania4".
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*/
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#define PRODUCT_FAMILY_BARE sm-ssc
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#define PRODUCT_FAMILY_BARE StepMania
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/**
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* @brief A unique name for each application that you might want installed side-by-side with other applications.
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@@ -16,7 +16,7 @@
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* As an example, use "StepMania4" here, not "StepMania".
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* It would cause a conflict with older versions such as StepMania 3.X.
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*/
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#define PRODUCT_ID_BARE sm-ssc
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#define PRODUCT_ID_BARE StepMania 5
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/**
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* @brief Version info displayed to the user.
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@@ -35,7 +35,7 @@
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* </li></ul>
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*/
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#ifndef PRODUCT_VER_BARE
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#define PRODUCT_VER_BARE v1.2.5
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#define PRODUCT_VER_BARE v5.0 Preview 1
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#endif
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/**
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+3
-3
@@ -1,11 +1,11 @@
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; Included by the NSIS installer script
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; Don't forget to also change ProductInfo.h!
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!define PRODUCT_FAMILY "sm-ssc"
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!define PRODUCT_FAMILY "StepMania"
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; see ProductInfo.h for use descriptions
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!define PRODUCT_ID "sm-ssc"
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!define PRODUCT_VER "v1.2.5"
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!define PRODUCT_ID "StepMania"
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!define PRODUCT_VER "v5.0 Preview 1"
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!define PRODUCT_DISPLAY "${PRODUCT_ID} ${PRODUCT_VER}"
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!define PRODUCT_BITMAP "ssc"
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