remove unused RESET_GAMESTATE

This commit is contained in:
Chris Danford
2008-11-24 03:56:17 +00:00
parent d98cb5ed27
commit db84c3a56f
-4
View File
@@ -33,14 +33,10 @@ void ScreenWithMenuElements::Init()
CANCEL_TRANSITIONS_OUT.Load( m_sName, "CancelTransitionsOut" ); CANCEL_TRANSITIONS_OUT.Load( m_sName, "CancelTransitionsOut" );
TIMER_SECONDS.Load( m_sName, "TimerSeconds" ); TIMER_SECONDS.Load( m_sName, "TimerSeconds" );
TIMER_METRICS_GROUP.Load( m_sName, "TimerMetricsGroup" ); TIMER_METRICS_GROUP.Load( m_sName, "TimerMetricsGroup" );
RESET_GAMESTATE.Load( m_sName, "ResetGameState" );
Screen::Init(); Screen::Init();
ASSERT( this->m_SubActors.empty() ); // don't call Init twice! ASSERT( this->m_SubActors.empty() ); // don't call Init twice!
if( RESET_GAMESTATE )
GAMESTATE->Reset();
if( MEMORY_CARD_ICONS ) if( MEMORY_CARD_ICONS )
{ {
FOREACH_PlayerNumber( p ) FOREACH_PlayerNumber( p )