propagate PlayCommand

This commit is contained in:
Glenn Maynard
2003-11-17 01:44:59 +00:00
parent d18a120a0f
commit db351f0edb
+3
View File
@@ -1020,6 +1020,9 @@ void BGAnimationLayer::LosingFocus()
void BGAnimationLayer::PlayCommand( CString cmd )
{
for( unsigned i=0; i<m_pActors.size(); i++ )
m_pActors[i]->Command( ssprintf("playcommand,%s", cmd.c_str()) );
cmd.MakeLower();
map<CString, CString>::const_iterator it = m_asCommands.find( cmd );