Call ArrowEffects::Update on ScreenEdit during play mode so that Tornado and other stuff will work.
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@@ -4,6 +4,7 @@
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#include "ScreenEdit.h"
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#include "ScreenEdit.h"
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#include "ActorUtil.h"
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#include "ActorUtil.h"
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#include "AdjustSync.h"
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#include "AdjustSync.h"
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#include "ArrowEffects.h"
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#include "BackgroundUtil.h"
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#include "BackgroundUtil.h"
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#include "CommonMetrics.h"
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#include "CommonMetrics.h"
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#include "Foreach.h"
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#include "Foreach.h"
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@@ -1711,6 +1712,7 @@ void ScreenEdit::Update( float fDeltaTime )
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//
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//
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if( m_EditState == STATE_RECORDING || m_EditState == STATE_PLAYING )
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if( m_EditState == STATE_RECORDING || m_EditState == STATE_PLAYING )
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{
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{
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ArrowEffects::Update();
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/*
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/*
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* If any arrow is being held, continue for up to half a second after
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* If any arrow is being held, continue for up to half a second after
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* the end marker. This makes it possible to start a hold note near
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* the end marker. This makes it possible to start a hold note near
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