From db06b4c1a32ec10056790ae1bc9a960835fc9dbe Mon Sep 17 00:00:00 2001 From: Kyzentun Keeslala Date: Fri, 11 Dec 2015 00:02:31 -0700 Subject: [PATCH] Call ArrowEffects::Update on ScreenEdit during play mode so that Tornado and other stuff will work. --- src/ScreenEdit.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/ScreenEdit.cpp b/src/ScreenEdit.cpp index b15d2b674f..f606b841f3 100644 --- a/src/ScreenEdit.cpp +++ b/src/ScreenEdit.cpp @@ -4,6 +4,7 @@ #include "ScreenEdit.h" #include "ActorUtil.h" #include "AdjustSync.h" +#include "ArrowEffects.h" #include "BackgroundUtil.h" #include "CommonMetrics.h" #include "Foreach.h" @@ -1711,6 +1712,7 @@ void ScreenEdit::Update( float fDeltaTime ) // if( m_EditState == STATE_RECORDING || m_EditState == STATE_PLAYING ) { + ArrowEffects::Update(); /* * If any arrow is being held, continue for up to half a second after * the end marker. This makes it possible to start a hold note near