Call ArrowEffects::Update on ScreenEdit during play mode so that Tornado and other stuff will work.

This commit is contained in:
Kyzentun Keeslala
2015-12-11 00:02:31 -07:00
parent d6667f858c
commit db06b4c1a3
+2
View File
@@ -4,6 +4,7 @@
#include "ScreenEdit.h"
#include "ActorUtil.h"
#include "AdjustSync.h"
#include "ArrowEffects.h"
#include "BackgroundUtil.h"
#include "CommonMetrics.h"
#include "Foreach.h"
@@ -1711,6 +1712,7 @@ void ScreenEdit::Update( float fDeltaTime )
//
if( m_EditState == STATE_RECORDING || m_EditState == STATE_PLAYING )
{
ArrowEffects::Update();
/*
* If any arrow is being held, continue for up to half a second after
* the end marker. This makes it possible to start a hold note near