more bitmap font work

This commit is contained in:
Glenn Maynard
2003-01-04 05:17:51 +00:00
parent 4bb452404c
commit db04a85622
2 changed files with 98 additions and 92 deletions
+7 -15
View File
@@ -55,7 +55,7 @@ BitmapText::BitmapText()
BitmapText::~BitmapText() BitmapText::~BitmapText()
{ {
if( m_pFont ) if( m_pFont )
FONT->UnloadFont( m_pFont->m_sTexturePath ); FONT->UnloadFont( m_pFont );
} }
bool BitmapText::LoadFromFont( CString sFontFilePath ) bool BitmapText::LoadFromFont( CString sFontFilePath )
@@ -63,7 +63,7 @@ bool BitmapText::LoadFromFont( CString sFontFilePath )
LOG->Trace( "BitmapText::LoadFromFontName(%s)", sFontFilePath.GetString() ); LOG->Trace( "BitmapText::LoadFromFontName(%s)", sFontFilePath.GetString() );
if( m_pFont ) { if( m_pFont ) {
FONT->UnloadFont( m_pFont->m_sTexturePath ); FONT->UnloadFont( m_pFont );
m_pFont = NULL; m_pFont = NULL;
} }
@@ -79,7 +79,7 @@ bool BitmapText::LoadFromTextureAndChars( CString sTexturePath, CString sChars )
LOG->Trace( "BitmapText::LoadFromTextureAndChars(%s)", sTexturePath.GetString() ); LOG->Trace( "BitmapText::LoadFromTextureAndChars(%s)", sTexturePath.GetString() );
if( m_pFont ) { if( m_pFont ) {
FONT->UnloadFont( m_pFont->m_sTexturePath ); FONT->UnloadFont( m_pFont );
m_pFont = NULL; m_pFont = NULL;
} }
@@ -96,9 +96,6 @@ void BitmapText::SetText( CString sText )
{ {
ASSERT( m_pFont ); ASSERT( m_pFont );
if( m_pFont->m_bCapitalsOnly )
sText.MakeUpper();
m_szText = sText; m_szText = sText;
/* Break the string into lines. */ /* Break the string into lines. */
@@ -139,7 +136,8 @@ void BitmapText::DrawPrimitives()
if( m_szTextLines.empty() ) if( m_szTextLines.empty() )
return; return;
RageTexture* pTexture = m_pFont->m_pTexture; /* XXX */
RageTexture* pTexture = m_pFont->GetGlyph('0').Texture;
static RageVertex *v = NULL; static RageVertex *v = NULL;
static int vcnt = 0; static int vcnt = 0;
@@ -189,13 +187,7 @@ void BitmapText::DrawPrimitives()
for( unsigned j=0; j<szLine.size(); j++ ) // for each character in the line for( unsigned j=0; j<szLine.size(); j++ ) // for each character in the line
{ {
const char c = szLine[j]; const glyph &g = m_pFont->GetGlyph(szLine[j]);
if(m_pFont->m_iCharToFrameNo.find(c) == m_pFont->m_iCharToFrameNo.end())
RageException::Throw( "The font '%s' does not implement the character '%c'", m_sFontFilePath.GetString(), c );
const int iFrameNo = m_pFont->m_iCharToFrameNo[ (unsigned char)c ];
const glyph &g = m_pFont->GetGlyph(iFrameNo);
/* set vertex positions */ /* set vertex positions */
v[iNumV++].p = RageVector3( (float)iX+g.hshift, iY+g.vshift, 0 ); // top left v[iNumV++].p = RageVector3( (float)iX+g.hshift, iY+g.vshift, 0 ); // top left
@@ -204,7 +196,7 @@ void BitmapText::DrawPrimitives()
v[iNumV++].p = RageVector3( (float)iX+g.hshift+g.width, iY+g.vshift, 0 ); // top right v[iNumV++].p = RageVector3( (float)iX+g.hshift+g.width, iY+g.vshift, 0 ); // top right
/* Advance the cursor. */ /* Advance the cursor. */
iX += g.advance; iX += g.hadvance;
/* set texture coordinates */ /* set texture coordinates */
iNumV -= 4; iNumV -= 4;
+91 -77
View File
@@ -7,6 +7,7 @@
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford Chris Danford
Glenn Maynard
----------------------------------------------------------------------------- -----------------------------------------------------------------------------
*/ */
@@ -18,16 +19,12 @@
#include "RageLog.h" #include "RageLog.h"
#include "RageException.h" #include "RageException.h"
#include <stdio.h> FontPage::FontPage()
#include <assert.h>
void Font::Init()
{ {
m_bCapitalsOnly = false; m_pTexture = NULL;
m_iRefCount = 1;
} }
void Font::Load( const CString &TexturePath, IniFile &ini ) void FontPage::Load( const CString &TexturePath, IniFile &ini )
{ {
m_sTexturePath = TexturePath; m_sTexturePath = TexturePath;
@@ -36,13 +33,11 @@ void Font::Load( const CString &TexturePath, IniFile &ini )
m_pTexture = TEXTUREMAN->LoadTexture( m_sTexturePath ); m_pTexture = TEXTUREMAN->LoadTexture( m_sTexturePath );
ASSERT( m_pTexture != NULL ); ASSERT( m_pTexture != NULL );
m_iLineSpacing = m_pTexture->GetSourceFrameHeight();
// load character widths // load character widths
vector<int> FrameWidths; vector<int> FrameWidths;
int i; int i;
// Assume each character is the width of the frame by default. // Assume each character is the width of the frame by default.
for( i=0; i<256; i++ ) for( i=0; i<m_pTexture->GetNumFrames(); i++ )
FrameWidths.push_back(m_pTexture->GetSourceFrameWidth()); FrameWidths.push_back(m_pTexture->GetSourceFrameWidth());
{ {
@@ -80,13 +75,12 @@ void Font::Load( const CString &TexturePath, IniFile &ini )
RageException::Throw( "The font '%s' has an invalid INI value '%s'.", RageException::Throw( "The font '%s' has an invalid INI value '%s'.",
m_sTexturePath.GetString(), val.GetString() ); m_sTexturePath.GetString(), val.GetString() );
m_iCharToFrameNo[i] = atoi(data); m_iCharToGlyphNo[i] = atoi(data);
} }
} }
} }
} }
ini.GetValueB( "main", "CapitalsOnly", m_bCapitalsOnly );
int DrawExtraPixelsLeft = 0, DrawExtraPixelsRight = 0; int DrawExtraPixelsLeft = 0, DrawExtraPixelsRight = 0;
ini.GetValueI( "main", "DrawExtraPixelsLeft", DrawExtraPixelsLeft ); ini.GetValueI( "main", "DrawExtraPixelsLeft", DrawExtraPixelsLeft );
@@ -106,62 +100,15 @@ void Font::Load( const CString &TexturePath, IniFile &ini )
FrameWidths[i] = int(roundf( FrameWidths[i] * fScaleAllWidthsBy )); FrameWidths[i] = int(roundf( FrameWidths[i] * fScaleAllWidthsBy ));
} }
ini.GetValueI( "main", "LineSpacing", m_iLineSpacing ); /* All characters on a page have the same vertical spacing. */
int LineSpacing = m_pTexture->GetSourceFrameHeight();
ini.GetValueI( "main", "LineSpacing", LineSpacing );
SetTextureCoords(FrameWidths); SetTextureCoords(FrameWidths, LineSpacing);
SetExtraPixels(DrawExtraPixelsLeft, DrawExtraPixelsRight); SetExtraPixels(DrawExtraPixelsLeft, DrawExtraPixelsRight);
} }
Font::Font( const CString &sASCIITexturePath ) void FontPage::SetTextureCoords(const vector<int> &widths, int LineSpacing)
{
//LOG->Trace( "Font::LoadFromFontName(%s)", sASCIITexturePath.GetString() );
Init();
/* Default to 0..255. */
for( int i=0; i<256; i++ )
m_iCharToFrameNo[i] = i;
// Find .ini widths path from texture path
CString sDir, sFileName, sExtension;
splitrelpath( sASCIITexturePath, sDir, sFileName, sExtension );
const CString sIniPath = sDir + sFileName + ".ini";
IniFile ini;
ini.SetPath( sIniPath );
ini.ReadFile();
ini.RenameKey("Char Widths", "main");
Load(sASCIITexturePath, ini);
if( m_pTexture->GetNumFrames() != 16*16 )
RageException::Throw( "The font '%s' has only %d frames. All fonts must have 16*16 frames.", m_sTexturePath.GetString() );
}
Font::Font( const CString &sTexturePath, const CString& sCharacters )
{
//LOG->Trace( "Font::LoadFromFontName(%s)", sFontFilePath.GetString() );
Init();
/* Map characters to frames; we don't actually have an INI. */
for( int i=0; i<sCharacters.GetLength(); i++ )
{
char c = sCharacters[i];
m_iCharToFrameNo[c] = i;
}
/* load texture */
IniFile ini;
Load(sTexturePath, ini);
// sanity check
if( sCharacters.GetLength() != m_pTexture->GetNumFrames() )
RageException::Throw( "The image '%s' doesn't have the correct number of frames. It has %d frames but should have %d frames.",
m_sTexturePath.GetString(), m_pTexture->GetNumFrames(), sCharacters.GetLength() );
}
void Font::SetTextureCoords(const vector<int> &widths)
{ {
for(int i = 0; i < m_pTexture->GetNumFrames(); ++i) for(int i = 0; i < m_pTexture->GetNumFrames(); ++i)
{ {
@@ -177,7 +124,7 @@ void Font::SetTextureCoords(const vector<int> &widths)
/* Shift the character up so the top of the rendered quad is at the top /* Shift the character up so the top of the rendered quad is at the top
* of the character. */ * of the character. */
g.vshift = -(m_pTexture->GetSourceFrameHeight() - m_iLineSpacing)/2.0f; g.vshift = -(m_pTexture->GetSourceFrameHeight() - LineSpacing)/2.0f;
/* Do the same thing with X. Do this by changing the actual rendered /* Do the same thing with X. Do this by changing the actual rendered
* rect, instead of shifting it, so we don't render more than we need to. */ * rect, instead of shifting it, so we don't render more than we need to. */
@@ -192,7 +139,8 @@ void Font::SetTextureCoords(const vector<int> &widths)
/* By default, advance one pixel more than the width. (This could be /* By default, advance one pixel more than the width. (This could be
* an option.) */ * an option.) */
g.advance = g.width + 1; g.hadvance = g.width + 1;
g.vadvance = float(LineSpacing);
glyphs.push_back(g); glyphs.push_back(g);
} }
@@ -204,13 +152,18 @@ void Font::SetTextureCoords(const vector<int> &widths)
// glyphs[i].width++; // glyphs[i].width++;
} }
void Font::SetExtraPixels(int DrawExtraPixelsLeft, int DrawExtraPixelsRight) void FontPage::SetExtraPixels(int DrawExtraPixelsLeft, int DrawExtraPixelsRight)
{ {
/* Hack: do one more than we were asked to; I think a lot of fonts are one
* too low. */
DrawExtraPixelsRight++;
DrawExtraPixelsLeft++;
/* Adjust for DrawExtraPixelsLeft and DrawExtraPixelsRight. */ /* Adjust for DrawExtraPixelsLeft and DrawExtraPixelsRight. */
for(unsigned i = 0; i < glyphs.size(); ++i) for(unsigned i = 0; i < glyphs.size(); ++i)
{ {
int iFrameWidth = m_pTexture->GetSourceFrameWidth(); int iFrameWidth = m_pTexture->GetSourceFrameWidth();
float iCharWidth = glyphs[i].advance; float iCharWidth = glyphs[i].hadvance;
/* Extra pixels to draw to the left and right. */ /* Extra pixels to draw to the left and right. */
float ExtraLeft = min( float(DrawExtraPixelsLeft), (iFrameWidth-iCharWidth)/2.0f ); float ExtraLeft = min( float(DrawExtraPixelsLeft), (iFrameWidth-iCharWidth)/2.0f );
@@ -221,11 +174,12 @@ void Font::SetExtraPixels(int DrawExtraPixelsLeft, int DrawExtraPixelsRight)
glyphs[i].rect.right += ExtraRight / m_pTexture->GetSourceWidth(); glyphs[i].rect.right += ExtraRight / m_pTexture->GetSourceWidth();
glyphs[i].hshift -= ExtraLeft; glyphs[i].hshift -= ExtraLeft;
glyphs[i].width += ExtraLeft + ExtraRight; glyphs[i].width += ExtraLeft + ExtraRight;
// glyphs[i].advance += ExtraLeft + ExtraRight;
glyphs[i].Texture = m_pTexture;
} }
} }
Font::~Font() FontPage::~FontPage()
{ {
if( m_pTexture != NULL ) if( m_pTexture != NULL )
TEXTUREMAN->UnloadTexture( m_pTexture ); TEXTUREMAN->UnloadTexture( m_pTexture );
@@ -238,12 +192,8 @@ int Font::GetLineWidthInSourcePixels( const CString &szLine )
for( unsigned i=0; i<szLine.size(); i++ ) for( unsigned i=0; i<szLine.size(); i++ )
{ {
const char c = szLine[i]; const glyph &g = GetGlyph(szLine[i]);
if(m_iCharToFrameNo.find(c) == m_iCharToFrameNo.end()) LineWidth += g.hadvance;
RageException::Throw( "The font '%s' does not implement the character '%c'", m_sTexturePath.GetString(), c );
const int iFrameNo = m_iCharToFrameNo[ (unsigned char)c ];
LineWidth += glyphs[iFrameNo].advance;
} }
return int(LineWidth); return int(LineWidth);
@@ -251,6 +201,70 @@ int Font::GetLineWidthInSourcePixels( const CString &szLine )
int Font::GetLineHeightInSourcePixels( const CString &szLine ) int Font::GetLineHeightInSourcePixels( const CString &szLine )
{ {
return m_iLineSpacing; float iLineSpacing = 0;
for( unsigned i=0; i<szLine.size(); i++ )
{
const glyph &g = GetGlyph(szLine[i]);
iLineSpacing = max(iLineSpacing, g.vadvance);
} }
return int(iLineSpacing);
}
Font::Font()
{
//LOG->Trace( "Font::LoadFromFontName(%s)", sASCIITexturePath.GetString() );
m_iRefCount = 1;
}
Font::~Font()
{
for(unsigned i = 0; i < pages.size(); ++i)
delete pages[i];
}
void Font::AddPage(FontPage *fp)
{
pages.push_back(fp);
for(map<int,int>::const_iterator it = fp->m_iCharToGlyphNo.begin();
it != fp->m_iCharToGlyphNo.end(); ++it)
{
m_iCharToGlyph[it->first] = &fp->glyphs[it->second];
}
}
const glyph &Font::GetGlyph( int c ) const
{
map<int,glyph*>::const_iterator it = m_iCharToGlyph.find(c);
if(it == m_iCharToGlyph.end())
RageException::Throw( "The font '%s' does not implement the character '%c'", path.GetString(), c );
return *it->second;
}
/* Load font-global settings. */
void Font::LoadINI(IniFile &ini)
{
bool CapitalsOnly = false;
ini.GetValueB( "main", "CapitalsOnly", CapitalsOnly );
if(CapitalsOnly)
{
/* For each uppercase character that we have a mapping for, add
* a lowercase one. */
for(char c = 'A'; c <= 'Z'; ++c)
{
map<int,glyph*>::const_iterator it = m_iCharToGlyph.find(c);
if(it == m_iCharToGlyph.end())
continue;
m_iCharToGlyph[tolower(c)] = it->second;
}
}
}