Part of OpenITG's profile bugfix.
Needs some lua hooks on our end though apparently.
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+8
-5
@@ -85,11 +85,12 @@ public:
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m_iNumExtraStagesPassed(0), m_iNumExtraStagesFailed(0),
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m_iNumToasties(0), m_iTotalTapsAndHolds(0), m_iTotalJumps(0),
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m_iTotalHolds(0), m_iTotalRolls(0), m_iTotalMines(0),
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m_iTotalHands(0), m_iTotalLifts(0), m_UnlockedEntryIDs(),
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m_sLastPlayedMachineGuid(""), m_LastPlayedDate(),
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m_iNumSongsPlayedByStyle(), m_iNumTotalSongsPlayed(0),
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m_UserData(), m_SongHighScores(), m_CourseHighScores(),
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m_vScreenshots(), m_mapDayToCaloriesBurned()
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m_iTotalHands(0), m_iTotalLifts(0), m_bNewProfile(false),
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m_UnlockedEntryIDs(), m_sLastPlayedMachineGuid(""),
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m_LastPlayedDate(),m_iNumSongsPlayedByStyle(),
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m_iNumTotalSongsPlayed(0), m_UserData(), m_SongHighScores(),
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m_CourseHighScores(), m_vScreenshots(),
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m_mapDayToCaloriesBurned()
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{
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m_lastSong.Unset();
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m_lastCourse.Unset();
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@@ -182,6 +183,8 @@ public:
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int m_iTotalMines;
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int m_iTotalHands;
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int m_iTotalLifts;
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/** @brief Is this a brand new profile? */
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bool m_bNewProfile;
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set<RString> m_UnlockedEntryIDs;
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/**
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* @brief Which machine did we play on last, based on the Guid?
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