change the PlayerOnCommand metric into a PlayerX metric, since we really only want to change the horizontal position the arrows are at.

This commit is contained in:
Thad Ward
2003-08-27 12:33:30 +00:00
parent 0537af1078
commit dabb06dc42
2 changed files with 3 additions and 3 deletions
+2 -2
View File
@@ -29,7 +29,7 @@
#define USECHARACTER THEME->GetMetricB("ScreenHowToPlay","UseCharacter")
#define CHARACTERONCOMMAND THEME->GetMetric ("ScreenHowToPlay","CharacterOnCommand")
#define PADONCOMMAND THEME->GetMetric ("ScreenHowToPlay","PadOnCommand")
#define PLAYERONCOMMAND THEME->GetMetric ("ScreenHowToPlay","PlayerOnCommand")
#define PLAYERX THEME->GetMetricI("ScreenHowToPlay","PlayerX")
ScreenHowToPlay::ScreenHowToPlay() : ScreenAttract("ScreenHowToPlay")
{
@@ -131,7 +131,7 @@ ScreenHowToPlay::ScreenHowToPlay() : ScreenAttract("ScreenHowToPlay")
GAMESTATE->m_PlayerController[PLAYER_1] = PC_AUTOPLAY;
m_Player.Load( PLAYER_1, pND, &m_LifeMeterBar, NULL, NULL, NULL, NULL, NULL );
m_Player.Command( PLAYERONCOMMAND );
m_Player.SetX( PLAYERX );
// Don't show judgement
GAMESTATE->m_PlayerOptions[PLAYER_1].m_fBlind = 1;