change the PlayerOnCommand metric into a PlayerX metric, since we really only want to change the horizontal position the arrows are at.
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@@ -29,7 +29,7 @@
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#define USECHARACTER THEME->GetMetricB("ScreenHowToPlay","UseCharacter")
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#define CHARACTERONCOMMAND THEME->GetMetric ("ScreenHowToPlay","CharacterOnCommand")
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#define PADONCOMMAND THEME->GetMetric ("ScreenHowToPlay","PadOnCommand")
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#define PLAYERONCOMMAND THEME->GetMetric ("ScreenHowToPlay","PlayerOnCommand")
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#define PLAYERX THEME->GetMetricI("ScreenHowToPlay","PlayerX")
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ScreenHowToPlay::ScreenHowToPlay() : ScreenAttract("ScreenHowToPlay")
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{
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@@ -131,7 +131,7 @@ ScreenHowToPlay::ScreenHowToPlay() : ScreenAttract("ScreenHowToPlay")
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GAMESTATE->m_PlayerController[PLAYER_1] = PC_AUTOPLAY;
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m_Player.Load( PLAYER_1, pND, &m_LifeMeterBar, NULL, NULL, NULL, NULL, NULL );
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m_Player.Command( PLAYERONCOMMAND );
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m_Player.SetX( PLAYERX );
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// Don't show judgement
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GAMESTATE->m_PlayerOptions[PLAYER_1].m_fBlind = 1;
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