source the comment

This commit is contained in:
AJ Kelly
2011-08-20 18:23:02 -05:00
parent 2467eaa09d
commit da59479161
+2 -2
View File
@@ -360,8 +360,8 @@ void Sprite::UpdateAnimationState()
* also don't loop when the effect timer loops. * also don't loop when the effect timer loops.
* *
* (I'd like to handle sprite and movie animation as consistently as possible; * (I'd like to handle sprite and movie animation as consistently as possible;
* the above is just documentation of current practice.) */ * the above is just documentation of current practice.) -glenn */
// todo: source above comment, see if "current" practice is just that. -aj // todo: see if "current" practice is just that. -aj
void Sprite::Update( float fDelta ) void Sprite::Update( float fDelta )
{ {
Actor::Update( fDelta ); // do tweening Actor::Update( fDelta ); // do tweening