diff --git a/src/Sprite.cpp b/src/Sprite.cpp index b38765218e..21db165257 100644 --- a/src/Sprite.cpp +++ b/src/Sprite.cpp @@ -360,8 +360,8 @@ void Sprite::UpdateAnimationState() * also don't loop when the effect timer loops. * * (I'd like to handle sprite and movie animation as consistently as possible; - * the above is just documentation of current practice.) */ -// todo: source above comment, see if "current" practice is just that. -aj + * the above is just documentation of current practice.) -glenn */ +// todo: see if "current" practice is just that. -aj void Sprite::Update( float fDelta ) { Actor::Update( fDelta ); // do tweening